Raid on Bungeling Bay was Will Wright‘s first ever video game and it was released for the Commodore 64 by Brøderbund in 1984. Will Wright – in case you didn’t know – was a co-founder of Maxis and also designer of SimCity and The Sims.
Tag Archives: C64
The Sentinel, Commodore 64
The Commodore 64 version of Geoff Crammond‘s The Sentinel (aka The Sentry) is just as good as the original BBC Micro version of the game, if not better – ie. it’s absolutely bloody brilliant.
Like a game of chess – but far scarier – The Sentinel is a game of strategy and cunning that is played-out on a mountainous chequerboard landscape that is overseen by the titular Sentinel.
Spy vs. Spy, Commodore 64
Back in 1984 Spy vs. Spy was a revelation. It was – and still is – a shining example of two-player versus gaming. Two spies, each searching for the secret plans, and each laying traps in order to stop the other – it tended to bring out the devious side (and the trash talk) of anyone who played it. Myself included. Many hours were spent playing this game against my brother back in the mid Eighties, and Spy vs. Spy quickly became a cult favourite for myself, and for many other Commodore 64 owners.
Mayhem In Monsterland, Commodore 64
Mayhem In Monsterland came very late in the life cycle of the Commodore 64 – 1993 to be precise – but it made a huge impression on any games-player who saw it and demonstrated that the machine was still a force to be reckoned with at the time.
Z, Commodore 64
Chris Butler‘s Z is a slick, eight-way-scrolling, overhead shoot ’em up published by Rino Software in 1985. Not to be confused with the 1996 game of the same name, by The Bitmap Brothers.
19 Part One: Boot Camp, Commodore 64
Based on the Paul Hardcastle pop hit of 1985, 19 (“nnnnn-Nineteen“), 19 Part One: Boot Camp is a multi-event action game that is supposed to portray the training phase of a Vietnam solder’s experiences.
Hunter’s Moon, Commodore 64
Hunter’s Moon is a multi-directional scrolling shooter by Martin Walker, published by Thalamus for the Commodore 64 in 1987.
Inside Outing, Commodore 64
The Commodore 64 version of Inside Outing features graphics by the game’s original designer – Michael St. Aubyn – although the coding itself was done by Timedata/Pamela Roberts.
Spindizzy, Commodore 64
In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.
Sabre Wulf, Commodore 64
The Commodore 64 version of Ultimate‘s classic Sabre Wulf was made by Greg Duddle of Mr. Micro for Firebird Software, who published the game in 1985.