Rainbow Islands, PC Engine

The PC Engine version of Taito‘s classic arcade game Rainbow Islands was only made available on CD-ROM, so you had to have a CD compatible PC Engine to play it.

[That was: until emulation was invented…] 🙂

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Rainbow Islands, Amiga

Graftgold‘s Amiga conversion of the legendary Rainbow Islands is pretty much flawless… Well, if you discount the three secret hidden worlds the developers had to ditch when they discovered them… And the lower resolution, compared to the arcade original.

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Golden Sun: The Lost Age, Game Boy Advance

The second game in the Golden Sun series is pretty much identical to the first, which is fine because the first Golden Sun game was so good. Again: this sequel was developed by Camelot and published by Nintendo in 2002 (2003 in Europe).

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Golden Sun, Game Boy Advance

Golden Sun is a brilliant and richly-detailed handheld Role-Playing Game developed by famous Japanese studio Camelot Software Planning.

It was first published by Nintendo for the Game Boy Advance in 2001 and has since gone on to become something of a legend among JRPGs fans.

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Chaos: The Battle of Wizards, ZX Spectrum

One of Julian Gollop‘s earlier games, and one that was based on a card system he created as a boy.

Chaos: The Battle of Wizards is a turn-based tactical combat game for up to eight players.

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Entombed, Commodore 64

Entombed was Ultimate Play The Game‘s first (and possibly only) hit game on the Commodore 64. It received rave reviews from most who played it back in 1985 and the gaming world was generally quite receptive of it.

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Unirally, Super Nintendo

DMA Design‘s excellent Unirally was re-named as the more boring “Uniracers” for North American audiences, although I’m sticking to Unirally as my preferred title for this website.

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