Tag Archives: space

Sinistar, Arcade

People forget how early Sinistar was – 1983. Which was a hell of a year for old arcade shooters!

Of the first colour arcade shooters, the class of 1983 were definitely second or third generation – in terms of ideas, patterns, movement, challenge, and sophistication. Graphically they were becoming a great improvement over early shoot ’em ups.

Sinistar is a good example of this. The graphics are much more detailed and colourful than the old arcade shooters of 1980/81.

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Galaga, Arcade

Namco‘s Galaga – the sequel to Galaxian – came out in 1981 and was an immediate hit with gamers.

Gone were the days of Space Invaders and rigid attack patterns – the baddies in Galaga danced around the screen; made circles, and flew around in distinct and fluid attack patterns. It was new and it was revolutionary!

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Galaxian, Arcade

Galaxian is an iconic video game from the golden age of gaming history.

In fact, Galaxian was Namco‘s response to Space Invaders. It came out in 1979 and enthralled gamers with its hypnotic but brutal gameplay. Which it still does, to this day.

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Rendering Ranger: R2, Super Nintendo

Rendering Ranger: R2 is a rare run-and-gun game from the end of the life of the Super Nintendo. It was published by Virgin Interactive in Japan only in 1995. Which is strange for a German game…

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Exile, Amiga (AGA version)

Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.

The Amiga AGA version of Exile was handled by Audiogenic and came out in 1995.

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Exile, Amiga (OCS version)

Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.

The Amiga OCS version of Exile was handled by Audiogenic and came out in 1991.

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Exile, BBC Micro

The BBC Micro version was the very first version of Jeremy Smith and Peter Irvin‘s classic Exile, released through Superior Software in 1988.

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Academy, ZX Spectrum

Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.

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