Sinistar, Arcade

People forget how early Sinistar was – 1983. Which was a hell of a year for old arcade shooters!

Of the first colour arcade shooters, the class of 1983 were definitely second or third generation – in terms of ideas, patterns, movement, challenge, and sophistication. Graphically they were becoming a great improvement over early shoot ’em ups.

Sinistar is a good example of this. The graphics are much more detailed and colourful than the old arcade shooters of 1980/81.

The premise of the game is quite complex too – shoot asteroids to mine ‘Sinibombs’, which you then use to fight a giant end-of-level boss. Well, Sinistar is more than just an end-of-level boss – he is a terrifying law unto himself. The way he taunts you, before destroying you, is chilling.

Noah Falstein and John Newcomer designed Sinistar for Williams Electronics. As a multi-direction shooter there are few games quite like it.

When you hear the words “I live!” you know you don’t have very long to live yourself…

More: Sinistar on Wikipedia

3 thoughts on “Sinistar, Arcade”

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.