Tag Archives: space

Gunhed, PC Engine

Gunhed is a classic vertically-scrolling. progressive-weapons shooter released for the PC Engine in 1989. It is based on the Toho film of the same name. In North America the game goes by the name of Blazing Lasers.

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Star Raiders, Atari 8-bit

Doug Neubauer‘s 1979 release, Star Raiders, is a very important game indeed. Predominantly because it was so hugely influential on many other games that followed it. Some people even point to it being the spark that started the first-person shooter market, but that is probably going a little too far…

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X-Wing, PC

Still considered to be one of the best Star Wars games of all time, X-Wing is a serious, high-tech, fantasy combat sim – in space obviously – with all the different ships from the famous films in there somewhere, modelled in low-res 3D.

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R-Type III: The Third Lightning, Super Nintendo

This 1994 Super Nintendo exclusive (at the time) is half sequel, half remake of Irem‘s classic arcade shooter, R-Type.

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Uridium, Atari ST

Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.

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Mercenary, Atari ST

A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?

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Federation of Free Traders, Atari ST

A space exploration and trading game from 1989 that was meant to rival Elite. And it almost did. Except for a fundamental problem… The problem was: travelling around; jumping from planet to planet was… To put it mildly: sticky.

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Starglider 2, Atari ST

Starglider 2 was met with pretty much universal acclaim when it was first released in 1988. And – as a 3D shooter – it broke new ground in a number of different areas.

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Frontier: Elite II, Atari ST

While all the other space exploration and combat games on 16-bit home computers flail around in their own mucky diapers, Frontier: Elite II makes a mockery of everything else in its class by not only being a staggering piece of programming, but also a damn fine, playable game too.

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