This 1983 action game sees you playing as Chuck Norris – the infamous action hero of the 1970s – and it really is quite bad.
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Impossible Mission, Sega Master System
The Sega Master System conversion of Dennis Caswell‘s classic Impossible Mission is pretty damn good.
Monty On The Run, Famicom Disk System
Now this is a weird one… Monty On The Run (aka Monty no Doki Doki Daidassou) is a bizarre Japanese conversion of a famous British platform game. It was released by Jaleco in 1987 and bears little resemblance to the classic original.
Monty On The Run, ZX Spectrum
The original ZX Spectrum version of Monty On The Run is a real improvement over its predecessor, Wanted: Monty Mole.
Impossible Mission, BBC Micro
US Gold and Epyx converted the classic Impossible Mission to the BBC Micro in 1986 and it was a reasonable success.
International Karate, Atari 8-bit
International Karate was released in 1986 by System 3 Software.
It was written by Archer MacLean and was one of the first beat ’em ups – ever – to actually feel like a decent game to play and not a ridiculous slug-fest.
Capcom vs. SNK 2 EO, XBox
The “EO” part of Capcom vs. SNK 2 EO means: “Easy Operation”. Basically, this is the same game as the classic arcade beat ’em up of 2001, but with controls better suited to a gamepad. So, rather than hitting buttons to perform special attacks, you can now move the right analogue stick in a certain direction to activate them instead.
Ecco the Dolphin, Megadrive/Genesis
Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.
Metroid Fusion, Game Boy Advance
Also known as “Metroid 4“, Metroid Fusion on the Game Boy Advance is the fourth episode in the famous run-and-gun series from Nintendo and was first released in 2002.
Super Metroid, Super Nintendo
The third game in the Metroid series is a top class Super Nintendo classic.
Super Metroid (1994) is more detailed than both previous Metroid games put together, although the basic structure is the same – explore various levels to find your latent abilities, all of which have been lost (“Why does this keep happening in Metroid games?” you may ask. “It’s in the script,” is my answer).