Steve Turner‘s 1984 release Avalon is a groundbreaking adventure game with pseudo 3D graphics, released only for the ZX Spectrum.
Tag Archives: Single-Player
Sky Fox, Commodore 64
Ray Tobey‘s exciting first-person air combat game, Sky Fox, was first released on the Apple II in 1984, then converted to other systems by Electronic Arts in 1985.
Bank Panic, Arcade
Sega‘s 1984 arcade hit Bank Panic is a simple reaction game where you play the role of a bank clerk who must answer the various doors in a bank to serve customers, some of whom are genuine and some of whom are bandits.
Antarctic Adventure, MSX
Konami‘s Antarctic Adventure was first released on the MSX in 1983 in Japan – coming to Europe and North America later, in 1984.
Lemmings 2: The Tribes, Amiga
The sequel to the brilliant Lemmings is even better than the first one, with clearer graphics and more interesting levels and gameplay.
Rainbow Islands, PC Engine
The PC Engine version of Taito‘s classic arcade game Rainbow Islands was only made available on CD-ROM, so you had to have a CD compatible PC Engine to play it.
[That was: until emulation was invented…] 🙂
Rainbow Islands, Amiga
Graftgold‘s Amiga conversion of the legendary Rainbow Islands is pretty much flawless… Well, if you discount the three secret hidden worlds the developers had to ditch when they discovered them… And the lower resolution, compared to the arcade original.
Golden Sun: The Lost Age, Game Boy Advance
The second game in the Golden Sun series is pretty much identical to the first, which is fine because the first Golden Sun game was so good. Again: this sequel was developed by Camelot and published by Nintendo in 2002 (2003 in Europe).
Golden Sun, Game Boy Advance
Golden Sun is a brilliant and richly-detailed handheld Role-Playing Game developed by famous Japanese studio Camelot Software Planning.
It was first published by Nintendo for the Game Boy Advance in 2001 and has since gone on to become something of a legend among JRPGs fans.
Juno First, Arcade
Juno First is a kind of overhead shoot ’em up, but with a three-quarters perspective into the screen.