Tag Archives: shooting

Splatterhouse, FM Towns

The FM Towns version of the controversial Namco arcade game, Splatterhouse, was developed and published by Ving – in Japan only – in 1992. It doesn’t suffer from any of the censorship, that some versions of the game do, and is a completely uncut and almost perfect port of the arcade original.

Continue reading Splatterhouse, FM Towns

Total Eclipse, 3DO

Developed and published by Crystal Dynamics for the 3DO in 1994, Total Eclipse is a third-person space shooter with impressive graphics (for the time), but two major flaws…

Continue reading Total Eclipse, 3DO

Turok: Dinosaur Hunter, Nintendo 64

Turok: Dinosaur Hunter is a first-person shooter, developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was initially released in 1997 in North America and Europe.

Continue reading Turok: Dinosaur Hunter, Nintendo 64

RoboCop, Commodore 64

The Commodore 64 version of RoboCop was first released by Ocean Software in 1988, and it is well-presented, but does have one major fault that I find completely puzzling…

Continue reading RoboCop, Commodore 64

Crime Wave, Atari ST

Crime Wave is a side-scrolling run-and-gun shooter, developed by The Code Monkeys for Access Software and first published in 1990. It is reminiscent of the 1989 arcade game, Narc, and could in fact be described as a clone of that game.

Continue reading Crime Wave, Atari ST

Crime Wave, PC

Developed and published by Access Software in 1990, Crime Wave is a side-scrolling run-and-gun shooter for MS-DOS that uses digitised graphics for the backgrounds, sprites, and cut scenes. Crime Wave – it has to be said – looks and plays like a clone of Williams Electronics‘ 1989 arcade game, Narc, which it almost certainly is.

Continue reading Crime Wave, PC

Commando, Intellivision

I’ve been wanting to add the Intellivision version of Commando for some time now, but every time I tried to play it, I could never get the controls to work properly. Until now…

Continue reading Commando, Intellivision

Gauntlet 4, Megadrive/Genesis

Gauntlet 4 (aka Gauntlet IV) was developed by M2 and published by Tengen in 1993, exclusively for the Megadrive/Genesis. In some respects the development of this game is just as interesting as the game itself.

Gauntlet 4 began life as a homebrew remake of Gauntlet, among a small group of friends in Japan, for the Sharp X68000 home computer. Atari Games, the developer of the original Gauntlet, eventually caught wind of the project and commissioned the group (now named M2) to produce a sequel instead.

Continue reading Gauntlet 4, Megadrive/Genesis

Gauntlet III: The Final Quest, Amiga

Developed by Software Creations and published by US Gold in 1991, Gauntlet III: The Final Quest is a home computer-only sequel to the classic arcade games, Gauntlet and Gauntlet II.

Continue reading Gauntlet III: The Final Quest, Amiga

The NewZealand Story, ZX Spectrum

The ZX Spectrum version of Taito‘s The NewZealand Story was programmed by Gerald Weatherup of Choice, and was published by Ocean Software in 1989. And it is a decent port of the cute and colourful arcade game – except without the colour…

Continue reading The NewZealand Story, ZX Spectrum