Tag Archives: shooting

Hydra, Arcade

Hydra is a relatively obscure arcade action game featuring an armed powerboat that is chasing wanted criminals along twisting waterways in order to intercept and recover various stolen artefacts from them.

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Turbo Esprit, ZX Spectrum

Considered by those who know it as an early precursor to Grand Theft Auto, Mike Richardson‘s excellent Turbo Esprit is an action/driving game where the aim is to catch and arrest drugs smugglers by driving around a city and pinpointing them using a map. It was first published for the ZX Spectrum by Durell Software in 1986.

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Rambo: First Blood Part II, Commodore 64

Rambo: First Blood Part II, by Ocean Software, is a legendary Commodore 64 game without much substance. People revere the music (by Martin Galway), and also like the simple 360 shooter gameplay, but the truth is: this is an example of an early video game without much to do, and what there is is rather simplistic.

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R-Type II, Game Boy

A 1992 sequel to the excellent first Game Boy conversion of R-Type, developed by the same company as previously (Bits Studios).

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R-Type, Game Boy

This 1991 handheld conversion of Irem‘s classic arcade game, R-Type, is surprisingly good.

Yes: it’s monochrome, and yes: the graphics are tiny, but the gameplay is spot on, which is the most important thing.

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R-Type, ZX Spectrum

The ZX Spectrum conversion of Irem‘s classic arcade game R-Type is considered by many to be one of the best games ever made for Sir Clive‘s classic 8-bit home computer.

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Quake 4, PC

For the fourth instalment in the Quake series id Software returned its emphasis back to the single-player story-driven mode of the first two Quake games. Actually, the majority of development on Quake 4 was actually done by Wisconsin-based Raven Software, with id Software supervising.

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Quake III Arena, PC

Quake III took a different route to the previous Quakes – in this one it was all about deathmatching and player versus player arenas. Gone was the single-player, story-driven, puzzle/action side of the game, and in came finely-tuned deathmatch arenas. It’s not called Quake III Arena for nothing…

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Turrican II: The Final Fight, Commodore 64

Turrican II: The Final Fight is the outstanding sequel to the excellent Turrican – a classic run-and-gun platform shooter created by German coder Manfred Trenz. It was originally published by Rainbow Arts for the Commodore 64 in 1991.

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Turrican, Commodore 64

Turrican was written by German coder Manfred Trenz and was first published for the Commodore 64 by Rainbow Arts in 1990. It is a scrolling platform shooter that has similarities to Nintendo‘s Metroid series of games, and also owes a lot to the obscure Data East arcade game Psycho-Nics Oscar.

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