The C64 version of Taito‘s classic arcade game, Qix, was developed by Threshold Research and published in 1989 – in North America only – by Taito themselves. Continue reading Qix, Commodore 64
Tag Archives: puzzle
Bomberman 64 (2001), Nintendo 64
Released in Japan only in 2001, Bomberman 64 (part deux; the second; version two) is very different to the 1997 N64 game of the same name. This game is entirely presented in 2D, with no 3D graphics in the game at all, and the package is a compendium of different single and multiplayer Bomberman games. The game was developed by Racjin for Hudson Soft. An English language fan translation is available for this title, which will please English-speaking Bomberman fans.
Lemmings, Atari Lynx
The Atari Lynx version of Lemmings was developed by DMA Design and published by Psygnosis in 1993, and it is an enjoyable port of this great puzzle/rescue game.
Ultimate Qix, Megadrive/Genesis
Released as “Volfied” in arcades, this sequel to the original Qix was re-named Ultimate Qix for its Sega Genesis release in North America in 1991. And – let’s face it – “Volfied” is a crappy name anyway, so it’s no great loss.
Qix, Atari 5200
Taito‘s 1981 arcade game, Qix, was ported to the Atari 5200 and published by Atari, Inc. in 1983. It was written by Eric Manghise and is a pretty good version of the box-drawing action/puzzle game.
Magnetron, ZX Spectrum
Quazatron, ZX Spectrum
Quazatron is an isometric action/puzzle game written by Steve Turner of Graftgold and published by Hewson Consultants in 1986. It is essentially a ZX Spectrum remake of Andrew Braybrook‘s Commodore 64 classic, Paradroid.
Pippo, ZX Spectrum
Created by two Italians, Giovanni Zanetti and Paolo Malnati, and first published by Mastertronic in 1986, Pippo is a beautifully-produced puzzle game that plays somewhat similarly to Gottleib‘s Q*Bert.
Three Wonders, Arcade
Three Wonders is an unusual arcade game from Capcom that was first released in 1991. What’s unusual about it is that the game is based around three separate games – each of which you can choose to play in any order, cooperatively with a friend, and that are supposedly linked by the game’s storyline and characters.
The Sentinel, Amstrad CPC
Geoff Crammond‘s classic The Sentinel was first released for the Amstrad CPC by Firebird in 1987, and it is one of the best 8-bit versions of this weird and wonderful game.