Tag Archives: platform game

Jack the Nipper II: In Coconut Capers, ZX Spectrum

As the title suggests, this is the sequel to the classic Spectrum ‘naughty kid’ game, Jack the Nipper. Jack the Nipper II: In Coconut Capers was again written by Greg Holmes (with graphics help by Terry Lloyd) and published by Gremlin Graphics. It first came out on the ZX Spectrum in 1987.

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Jack the Nipper, ZX Spectrum

This puzzle-based platform game was written by Greg Holmes and published for the ZX Spectrum by Gremlin Graphics in 1986. The main character, Jack the Nipper, is a mischievous baby based loosely on the British comic character Sweeny Toddler.

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Castelian, NES

Castelian is the Nintendo Entertainment System port of John Phillipsclassic Commodore 64 game, Nebulus. It was developed by Bits Studios and published by Triffix Entertainment in 1991.

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The Arc of Yesod, ZX Spectrum

The Arc of Yesod is the sequel to Nodes of Yesod and was actually published the same year as Nodes, in 1985. The game was again developed by Odin Computer Graphics, but this time was published by Thor Computer Software.

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Nodes of Yesod, ZX Spectrum

Nodes of Yesod is a platform exploration game created by Liverpool-based Odin Computer Graphics and first published for the ZX Spectrum in 1985.

At the time it was a critical hit – mostly because the presentation is top notch – but playing the game now you really have to wonder what all the fuss was about, because it really is one of the most frustrating Spectrum games ever made…

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Impossible Mission, Atari 7800

Dennis Caswell‘s classic Impossible Mission was released for the Atari 7800 in 1988 and it is a decent adaptation of the Commodore 64 original.

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Bomb Jack, Game Boy

This handheld conversion of Tehkan‘s Bomb Jack arcade game is a decent translation of the bomb-collecting classic. It was developed by New Frontier and published by Infogrames in 1992.

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Super Turrican 2, Super Nintendo

This sequel to Super Turrican was again created by German developer Factor 5 and was published by Ocean Software for the Super Nintendo in 1995.

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Mega Turrican, Megadrive/Genesis

Mega Turrican is a Megadrive/Genesis-exclusive remake of the famous run-and-gun shooter which was popularised on the Commodore 64 by Rainbow Arts and later ported to other systems. This version was developed by Factor 5 (as were all of the later ports) and published by Data East in North America and Sony Imagesoft in Europe in 1994.

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