Tag Archives: maze

Dark Chambers, Atari 8-bit

Dark Chambers is an overhead maze shooter in the style of Gauntlet. That said: it is actually a direct descendent of Dandy – another overhead maze game written by John Howard Palevich and also an influence on the design of Gauntlet.

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Dandy, Atari 8-bit

Dandy is an overhead maze shooter for up to four players, created by John Palevich for the Atari Program Exchange in 1983. It is the precursor to Gauntlet, Dark Chambers, and a whole host of other games.

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Boulder Dash, Atari 8-bit

Peter Liepa and Chris Gray‘s classic Boulder Dash was first released for the Atari 8-bit in 1984 (the Commodore 64 version came later).

Boulder Dash is one of those games that is very simple, but also very clever. Not to mention: extremely devious. In some levels, if you put a foot wrong, you’re toast and must re-start.

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Spindizzy, Atari 8-bit

Paul Shirley‘s classic isometric puzzle/adventure game, Spindizzy, originated on the Commodore 64, but is also quite excellent on the Atari 800.

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Bounder, Commodore 64

Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers… It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.

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Bobby Bearing, ZX Spectrum

Bobby Bearing is an interesting isometric action game on the ZX Spectrum, published by The Edge in 1986.

You play as Bobby – a ball bearing – and must roll around the large, colourful maze, looking for and rescuing his four lost brothers and one cousin.

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Bomberman ’94, PC Engine

Bomberman ’94 says “copyright 1993” on the title screen, and it came out in December 1993 in Japan, so just made it out before the turn of the year. And it’s a classic in the Bomberman series.

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Antics, ZX Spectrum

This 1983 sequel to Bug-Byte‘s The Birds and the Bees is a simplistic maze game, but with excellent controls as you control a bee (with plenty of inertia), on the lookout for a kidnapped friend (kidnapped by ants, no less).

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