Tag Archives: maze

Gauntlet, MSX

Another fine 8-bit conversion of the classic arcade game Gauntlet, by Gremlin Graphics and published by US Gold in 1987. The MSX version was created by the same team who did the ZX Spectrum version and therefore is quite similar. Which is not a bad thing as the Speccy conversion is quite excellent.

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Gauntlet, Amstrad CPC

The Amstrad CPC conversion of Atari‘s classic Gauntlet arcade game is another decent port by Gremlin Graphics, once again published by US Gold in 1987. The same team who created the C64, Spectrum, Atari 8-bit, and MSX versions also made this.

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Gauntlet, ZX Spectrum

The ZX Spectrum conversion of the classic arcade game Gauntlet is surprisingly good. It was developed by Gremlin Graphics and published by US Gold in 1987 and features all 100 levels from the original, only in multi-load chunks. This was because the game was initially released on cassette only and required loading after a certain number of levels were traversed.

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Gauntlet, Atari 8-Bit

Developed by Gremlin Graphics and published by US Gold in 1987, this Atari 8-bit conversion of the classic Gauntlet arcade game plays okay and doesn’t look too bad, even if it does lack colour and seems a little sluggish.

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Gauntlet, Commodore 64

The Commodore 64 conversion of Atari‘s classic arcade game, Gauntlet, was handled by Gremlin Graphics and was published by US Gold in 1987. It plays fast and is furious fun – just like the original – and looks good; even if the graphics are a little on the chunky side.

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The Arc of Yesod, ZX Spectrum

The Arc of Yesod is the sequel to Nodes of Yesod and was actually published the same year as Nodes, in 1985. The game was again developed by Odin Computer Graphics, but this time was published by Thor Computer Software.

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Nodes of Yesod, ZX Spectrum

Nodes of Yesod is a platform exploration game created by Liverpool-based Odin Computer Graphics and first published for the ZX Spectrum in 1985.

At the time it was a critical hit – mostly because the presentation is top notch – but playing the game now you really have to wonder what all the fuss was about, because it really is one of the most frustrating Spectrum games ever made…

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Bobby Bearing, Amstrad CPC

Robert and Trevor Figgins‘ isometric action/puzzle game, Bobby Bearing, originated on the ZX Spectrum but is arguably slightly better on the Amstrad CPC.

The game features the titular character, Bobby, who is a smiling ball bearing who can roll around, fit through holes, push things, and… erm, not much else. He does have character, though.

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Pentagram, Atari 8-Bit

Created by Jose Pereira, Miker, and Mariuszw in 2016, this Atari -8-bit homebrew conversion of Ultimate‘s Pentagram is not a bad effort overall. It seems to run slightly faster than the ZX Spectrum original, although it’s probably fair to say that it also inherits its shortcomings.

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Knight Lore, Atari 8-Bit

This conversion of the classic Knight Lore was ported to the 8-bit Atari by Krzysztof Dudek, Mario Krix, and Michal Radecki in 2008. And it’s another somewhat disappointing conversion, to be honest.

What I find frustrating about these homebrew conversions is how the programmers sometimes decide to change things to the detriment to the game, and don’t seem to realise that their choices are bad…

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