Ultima VI: The False Prophet on the Atari ST was converted by Abersoft and first published by Origin Systems in 1992. It requires a minimum of 2MB of RAM to run and will run slowly on a standard 8MHz machine. In fact: even on a 16MHz CPU it will still run much more slowly than the original PC version, but is just about acceptable in an emulator with a fast ST configured.
Tag Archives: isometric
Ultima VI: The False Prophet, Amiga
The Amiga conversion of Ultima VI: The False Prophet was programmed by Abersoft and first published by Origin Systems in 1992.
Ultima VI: The False Prophet, Commodore 64
The Commodore 64 version of Ultima VI: The False Prophet was programmed by Axel Brown of Imagitec Design and published by Origin Systems in 1991 and is the only 8-bit port of the game available. It is a somewhat stunted version of Ultima VI, with a number of changes made to make it fit onto three double-side floppy disks (six sides in total).
Ultima VI: The False Prophet, PC
Ultima VI: The False Prophet is the sixth game in the Ultima series and the third and final game in the “Age of Enlightenment” trilogy. It was first released by Origin Systems in 1990 and the PC MS-DOS version was the original target platform. There is no Apple II version of this game. It is also the most complex game in the series so far.
Postal, PC
Postal is an infamous, tongue-in-cheek, highly controversial shooter that satirises the process of “going postal” – a phenomenon whereby an individual ‘breaks’ and goes on a killing spree (called thus because “going postal” was once, in America, often associated with postal workers). It was developed by Running With Scissors and first published by Ripcord Games in 1997. The game – like every entry in the Postal series – is mindless, in poor taste, and designed to cause outrage, because outrageous things draw attention to themselves. In Postal‘s case it drew the attention of politicians who tried to ban it.
NBA Live 98, Megadrive/Genesis
The Megadrive/Genesis version of NBA Live 98 was developed by Tiertex and Electronic Arts and published by THQ in 1997. It is the fourth instalment in the NBA Live series and was the final NBA Live game to appear on Sega‘s 16-bit console.
Renegade, Arcade
Renegade is an arcade beat ’em up that was developed by Technos Japan and distributed into arcades by Taito in 1986. Although Renegade might appear basic by today’s standards it was in fact an important game in the fighting genre and one that defined many of the gameplay standards we still see today.
Dark Savior, Sega Saturn
Dark Savior is an isometric action game developed by Climax Entertainment and published by Sega for the Saturn in 1996. In my opinion the game is a bad idea, badly translated, poorly executed, and with some pretty awful story-telling.
Hydrofool, ZX Spectrum
Hydrofool was developed by Gargoyle Games and published by Faster Than Light in 1987. It’s the sequel to Sweevo’s World which was released in 1986.
Sweevo’s World, ZX Spectrum
Sweevo’s World is an isometric adventure/puzzle game developed and published by Gargoyle Games in 1986. The initial release was for 48K Spectrums although an enhanced version for the Spectrum 128K, called Sweevo’s Whirled, was also released later.