The first game in the Ultima series was initially released for the Apple II in 1981 by California Pacific Computer and was later completely re-coded and re-named as “Ultima I: The First Age of Darkness” for a re-release through Origin Systems. The 1987 MS-DOS re-code – shown here – is still available to buy as part of an Ultima 1+2+3 package on GOG.com (at the time of writing).
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Ultima I: The First Age of Darkness, Commodore 64
Although the first Ultima game was an Apple II original, the Commodore 64 version of this early RPG is arguably the best-known. Re-made and released in 1986, the C64 version of Ultima [one] features colourful graphics and absorbing gameplay that is pretty much identical to the Apple II remake.
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Ultima I: The First Age of Darkness, Apple II
This first game in Richard Garriott‘s Ultima series was initially released for the Apple II in 1981 by California Pacific Computer and was originally called just “Ultima“. It was later re-named as “Ultima I: The First Age of Darkness” when it was re-made and re-released by Origin Systems in 1986. This 1986 re-code features improved graphics and gameplay, with a number of significant changes made to bring the game up-to-date with market conditions in the mid 1980s, and that is the version I’m featuring here. If you want to see the original 1981 version (and an explanation of how to play the game), click here.
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Ultima, Atari 8-Bit
Released in 1983 by Sierra On-Line, Ultima on the Atari 8-bit is more archaic and frustrating than the original Apple II version. And it looks pretty awful too, with a real lack of colour – especially in towns where the game is in monochrome unless you play on a machine (and monitor) that supports “artifacting“. In artifacting mode the dungeon and town graphics look similar to Apple II graphics, but they don’t really take advantage of the Atari‘s superior graphics capabilities.
Ultima, Apple II
The original 1981 Apple II version of Richard Garriott‘s Ultima was the first version of Ultima ever released. It was published by California Pacific Computer and is a stripped-down version of the more widespread re-release version put out by Origin Systems in 1986 (which can be seen here).
Gemfire, Super Nintendo
Gemfire is a turn-based medieval strategy game developed and published by Koei. It was first released for the NES/Famicom in 1991 and given an updated Super Nintendo release in 1992.
The NES and Super Nintendo versions are essentially the same game, but the SNES version has updated graphics and sound.
Gemfire, NES/Famicom
Gemfire is a fantasy, turn-based, conquest/strategy war game developed and published by Koei for the NES/Famicom and first released in 1991. It is known as Royal Blood in its native Japan and was called Gemfire for its North American English language release.
The game is similar to the classic Defender of the Crown, in that the aim is to dominate a map of territories that are occupied by opponent’s castles and armies.
The Legend of Zelda: Twilight Princess, GameCube
The Legend of Zelda: Twilight Princess was developed and published by Nintendo for the GameCube and Wii in 2006 and is an unusual, beautifully-produced game with stunning visuals and evocative gameplay. It was the final first-party release from Nintendo for the GameCube.
Twilight Princess features involving, varied, and ever-evolving gameplay, with a more mature-looking Link in the title role (possibly in response to criticism of its predecessor, 2002’s The Wind Waker, due to its cartoony, cel-shaded graphics). The story involves Link trying to stop Hyrule from being engulfed by a corrupt parallel dimension called The Twilight Realm.
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Castlevania: Rondo of Blood, PC Engine
Also known as Akumajo Dracula X: Chi no Rondo, Rondo of Blood is a famous entry in Konami‘s Castlevania series that was initially made exclusively for the PC Engine CD and first published in 1993.
Outlaws, Commodore 64
Outlaws was released by Ultimate Play the Game in 1985 for the Commodore 64. It is a side-scrolling action game with a Wild West theme, with a main character riding a horse, trying to shoot outlaws and protect a local town over a variety of different stages.