Developed by TOSE and published by Capcom for the PlayStation Portable in 2006, Ultimate Ghosts ‘N Goblins is a remake of the classic arcade game Ghosts ‘N Goblins (and its even better sequel, Ghouls ‘N Ghosts), combining them together with new levels, new enemies, new weapons, new armour, new bosses, and new 3D graphics.
Tag Archives: horror
Ghouls ‘N Ghosts, Atari ST
The Atari ST conversion of Ghouls ‘N Ghosts is pretty ugly.
Ghouls ‘N Ghosts, ZX Spectrum
Software Creations made this Ghouls ‘N Ghosts conversion for US Gold in 1989. It has to be said that it resembles the original only superficially.
Ghouls ‘N Ghosts, Commodore 64
The Commodore 64 conversion of Ghouls ‘N Ghosts is surprisingly good, even though everything in it looks a bit tiny.
Ghouls ‘N Ghosts, PC Engine
Only ever released in Japan, this PC Engine conversion of Capcom‘s classic Ghouls ‘N Ghosts was developed by NEC Avenue and is one of the very best conversions out there.
Ghouls ‘N Ghosts, Megadrive/Genesis
The Megadrive/Genesis conversion of Ghouls ‘N Ghosts is one of the very best conversions out there. In my opinion, second only to Super Ghouls ‘N Ghosts on the SNES (and of course the original arcade game).
Ravenloft: Strahd’s Possession, PC
Released in 1994, Ravenloft: Strahd’s Possession was developed by DreamForge Intertainment for Strategic Simulations Inc. and was distributed by US Gold in the UK.
I remember it well because I reviewed it for PC Player magazine back in the day.
Castle Master II: The Crypt, Amiga
A direct follow-up to Castle Master, published by Incentive Software in 1990 and again using the Freescape Engine – one of the earliest 3D game engines.
Castle Master, Amiga
The fourth Freescape game, Castle Master, was developed – not by Major Developments this time – but by Teque Software Development. It was published by Domark in 1990.
Cauldron, Commodore 64
Palace Software‘s 1985 release Cauldron is one of those games that looks great, but is so difficult that it is not much fun to play overall.