I’m sorry to say this because I love what Retrospec tried to do with this 2008 remake of Ultimate Play the Game‘s classic Alien 8, but the end result is unplayable, infuriating and flawed.
Tag Archives: futuristic
Alien 8 MSX2 Remake, MSX
This 2009 homebrew remake of Ultimate Play the Game‘s classic Alien 8 was created for the MSX2 by Manuel Pazos and Daniel Celemin. The graphics have obviously had a serious make-over and look beautiful, but the gameplay seems to be the same as the original, with noticeable (some might say “game-crippling”) slowdown.
Alien 8, Atari 8-bit
This Atari 8-bit homebrew conversion of Ultimate Play the Game‘s Alien 8 was created by Fandal, Miker, and Emkay in 2013. It wasn’t written from scratch, though; it was ported from the BBC Micro version (according to various sources online), but unfortunately it doesn’t play as well as the Beeb version. It has a fundamental flaw that completely ruins the game…
Alien 8, Commodore 64
This homebrew conversion of Ultimate‘s classic Alien 8 was released for the Commodore 64 in 2020. The original game was only ever officially released for the ZX Spectrum, BBC Micro, MSX, and Amstrad CPC, but never for the C64. And the ironic thing is that this conversion is arguably the best version of Alien 8 out there.
Alien 8, BBC Micro
Alien 8 is a classic isometric platform puzzle game that was released by Ultimate Play the Game on four formats – ZX Spectrum (the original), BBC Micro, Amstrad CPC, and MSX.
The BBC Micro conversion of Alien 8 has responsive controls and runs slightly faster than the original Spectrum version. It still suffers from slowdown when there are a number of moving objects on screen at once.
F-Zero GX, GameCube
F-Zero GX is the successor to F-Zero X (Nintendo 64) and is a fast-paced, futuristic racing game featuring 3D graphics and challenging gameplay. It was also the first significant video game collaboration between Nintendo and Sega, having been developed by Sega‘s famous Amusement Vision (AV) team (with Shigeru Miyamoto acting as producer) – the same team who made the brilliant Super Monkey Ball series. In fact, F-Zero GX uses an enhanced version of the 3D engine that powered Super Monkey Ball.
Elektra Glide, Atari 8-bit
Elektra Glide is a futuristic first-person racing game written by Adam Billyard and published by English Software in 1985. Well, you could call it a “racing” game, but you’re not actually racing against other cars – just a timer.
Saturn, Arcade
Saturn is an early arcade game created by Ashby Computers and Graphics (A.C.G.) for Jaleco. A.C.G. – if you didn’t know – was the trading name of the developers of the famous Ultimate Play the Game series of video games.
Astroclone, ZX Spectrum
This 1985 release from Hewson Consultants is basically a futuristic variation of the classic Avalon/Dragontorc games by Steve Turner. It uses similar presentation and game mechanics to those games, with a central character moving around pseudo 3D rooms, exploring and solving puzzles.
Project Firestart, Commodore 64
Developed by Dynamix and published by Electronic Arts in 1988, Project Firestart is a science fiction survival horror game set on a research station orbiting Saturn’s moon, Titan, in 2061. It is considered to be one of the first survival horror games ever made, and is often cited as pioneering many conventions of the genre.