Released in 1999, this is the sequel to Legend of the River King and is another JRPG twinned with a fishing game. It is more detailed and refined than its predecessor and is by far the better game of the two. It was developed by Victor Interactive Software and published exclusively for the Game Boy Color by Natsume.
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Legend of the River King, Game Boy Color
Developed by TOSE Co., Ltd. and published by Victor Interactive Software in Japan and Natsume in North America and Europe, Legend of the River King is a JRPG that is based around the sport/pastime of fishing. It was initially released for the Game Boy in 1997, and the Game Boy Color version (which is Super Game Boy enhanced) came out in 1999.
Express Raider, Arcade
In Data East‘s 1986 Wild West-themed scrolling action game – Express Raider (aka “Western Express” in Japan) – you’re not trying to be the good guy; you’re actually the bad guy, trying to hold up a series of trains and steal as much gold and money as possible.
Crouching Tiger, Hidden Dragon, Game Boy Advance
Developed by Ubisoft Shanghai and published for the Game Boy Advance by Ubisoft in 2003, Crouching Tiger, Hidden Dragon is a scrolling action game based on the Oscar-winning film of the same name.
Continue reading Crouching Tiger, Hidden Dragon, Game Boy Advance
Starglider, Apple II
The Apple II version of Argonaut Software‘s classic cockpit shooter, Starglider, was ported by Solid Image, the same developer who made the flawed C64 version. And – unsurprisingly – it retains all the flaws of the C64 version, and brings a few problems of its own to the party, just for good measure…
Starglider, PC
The 1987 PC MS-DOS version of Argonaut Software‘s classic 3D shooter, Starglider, was ported by Realtime Games Software, who did the excellent Amstrad and ZX Spectrum ports. Unfortunately, the game is available only with four-colour CGA graphics, which does diminish the look of the game significantly.
Starglider, Commodore 64
The Commodore 64 version of Starglider was ported by Solid Image and published by Rainbird in 1986. Unfortunately, the developers didn’t manage to convert Starglider‘s unique control method over to the C64 – instead they chose to use a fixed aiming reticule in the centre of the screen, and this results in a rather degraded gameplay experience.
Starglider, Amstrad CPC
The Amstrad CPC version of Argonaut Software‘s classic 3D shooter, Starglider, was developed by Realtime Games Software, who also coded the excellent ZX Spectrum version. It could be argued that it is even better than the Spectrum version, because it runs faster and also uses more colours in the polygons, although the game does have a smaller cockpit and play window than the Spectrum version.
Willow, Arcade
Based on the 1988 film of the same name, Willow is a platform action game developed by Capcom and distributed into arcades in 1989. The intro says: “A magnificent fantasy filled with love, friendship and adventure!“, but in reality the game is a violent hack-and-slash ’em up, and is some distance from “love, friendship and adventure”…
Starglider, ZX Spectrum
The ZX Spectrum version of Argonaut‘s classic Starglider is actually surprisingly good. Or, rather: the 128K version is very good (the 48K version plays well enough, but it lacks the digitised speech and other enhancements, so is a little plain). And the main reason Starglider on the Speccy is respectable, is because it was converted by Realtime Games Software, who were pioneers in the field of Spectrum-based 3D games, having created the legendary Starstrike, Starstrike II and Carrier Command (among others).