Tag Archives: 8-bit

Jumpman Junior, Atari 8-bit

Jumpman Junior is the Atari 8-bit cartridge version of Randy Glover‘s classic 8-bit platform game, Jumpman. It was first published by Epyx in 1983.

Since the game came on cartridge the number of levels has been reduced, down to 12, but they are at least all-new levels and not recycled levels from the disk version.

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Deathchase XE, Atari 8-bit

Based on the classic 1983 ZX Spectrum game by Mervyn Escourt, Deathchase XE is an Atari 8-bit remake first released in 2013. It is a first-person bike shooting game where the aim is to speed through a forest full of trees, shooting enemy bikers, helicopters and tanks, while at the same time avoiding collisions with arboreal obstacles that come zooming towards you.

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Orc Attack, Atari 8-bit

The classic Orc Attack was originally developed by Dean Lock for the Atari 8-bit family of home computers and published by Thorn EMI in 1983.

You play a guy defending a castle rampart from attacking orcs that are trying to climb up using ladders. The orcs plant the base of the ladder on the ground then bring in sections to raise it up, taking just three connected sections to reach the top. You must run and grab rocks, placed at either side of the battlement, to throw down at the attackers. If the attackers reach the top of the rampart the stones temporarily turn into swords, which you must grab to hack down the invaders that are threatening your castle. When a round is complete you can throw burning oil onto them to torch the remainder.

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SimCity, Commodore 64

This classic city-building game was originally devised by creator Will Wright while he was working on the classic C64 shooter, Raid On Bungeling Bay. Wright found that he enjoyed making the overhead cities for the game – using his self-made editor – more than he enjoyed playing the game itself, so he set to work creating a game that would allow players to do the same.

SimCity was originally developed for the Commodore 64 and was initially released for that system in August of 1989, but was quickly ported to pretty much every video gaming system known to man at the time. It also spawned a long-running series, and provided a strong base from which developer/publisher Maxis would grow – specialising in “sim“-type games that would become its main market for decades to come.

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Bruce Lee, Apple II

Predictably the Apple II conversion of Bruce Lee isn’t that great. It’s nowhere near as bad as the awful BBC Micro version, but it does have its problems. It first came out in 1984 and was programmed by Rick Mirsky.

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Bruce Lee, Amstrad CPC

The Amstrad CPC version of Datasoft‘s Bruce Lee, developed by Timedata Ltd., is excellent – not far off the Atari 8-bit and Commodore 64 versions, which are rightly regarded as retro-gaming classics.

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Bruce Lee, ZX Spectrum

Bruce Lee on the ZX Spectrum was developed by Ocean Software and is an excellent conversion of the Atari 8-bit original. It’s playable, solid, and remains great fun to play to this day. It even retains the simultaneous two-player mode from the original.

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Bruce Lee, BBC Micro

Bruce Lee on the BBC Micro is… well, let’s just say that it’s “different” to the classic Atari 8-bit or Commodore 64 originals. Not hugely different in terms of gameplay – more: different in terms of how it looks, and in the detail. The game was published by US Gold and Micro Power in 1986.

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Jack the Nipper II: In Coconut Capers, ZX Spectrum

As the title suggests, this is the sequel to the classic Spectrum ‘naughty kid’ game, Jack the Nipper. Jack the Nipper II: In Coconut Capers was again written by Greg Holmes (with graphics help by Terry Lloyd) and published by Gremlin Graphics. It first came out on the ZX Spectrum in 1987.

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