Tag Archives: 8-bit

Boulder Dash, ZX Spectrum

Boulder Dash on the ZX Spectrum is a decent, playable conversion, but it isn’t great and does have its issues. It was programmed by Dalali Software and published by Front Runner (a software label owned by K-Tel Productions, a famous British record label) in 1985.

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Boulder Dash, Apple II

Boulder Dash on the Apple II was coded by Pat Montelo and published by Micro Fun in 1984, and it is arguably one of the best games on the system.

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Boulder Dash, MSX

The MSX version of Boulder Dash was developed by Orpheus and published by Comptiq in 1985. It is another excellent 8-bit conversion, with feather light controls (TM) and authentic gameplay.

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Boulder Dash, Amstrad CPC

The Amstrad CPC conversion of Peter Liepa and Chris Gray‘s Boulder Dash is an almost perfect conversion of the classic Atari 8-bit game. The game was published by Mirrorsoft 1985, and converted by Dalali Software Ltd.

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Rainbow Islands, Amstrad CPC

Graftgold‘s conversion of Rainbow Islands on the Amstrad is a decent port of the brilliant Taito arcade game. It was published by Ocean Software in 1990.

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Park Patrol, Amstrad CPC

Tony Ngo‘s classic Commmodore 64 game, Park Patrol, has a decent conversion on the Amstrad, courtesy of programmer Andrew Rogers and publisher Firebird Software. The Amstrad version was released in 1986 at a budget price (£1.99 if I remember correctly).

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Nebulus, Amstrad CPC

John PhillipsCommodore 64 classic, Nebulus, is very good on the Amstrad, although it is quite slow and doesn’t have the intermission challenges of its parent. It doesn’t ruin the game, though. In fact: it may be easier to play than the original due to it being slower.

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Roland on the Ropes, Amstrad CPC

Just like Amsoft‘s Roland in the Caves was a re-titling of Indescomp‘s ZX Spectrum classic Bugaboo the Flea, Roland on the Ropes is a re-titling of Indescomp‘s ZX Spectrum game, Fred.

In Roland on the Ropes you play a cartoon-like tomb raider type character exploring a scrolling maze of platforms and ropes, looking for treasure and also trying to stop ghosts, mummies, and other creatures from killing you by shooting them with a gun. Your bullets are limited but you can find more ammo littering the cave to top up your gun. Ultimately your aim is to find the exit to the next level, as well as score as many points as possible.

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Amaurote, Amstrad CPC

Amaurote is an isometric action game, developed by Binary Design and published by Mastertronic in 1987. It first appeared on the ZX Spectrum and was later ported to the Amstrad CPC, and it suits the machine quite well.

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SimCity, Amstrad CPC

The Amstrad version of SimCity is arguably better than the Commodore 64 original. It was converted to the Amstrad by Probe Software and published by Infogrames in 1989.

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