Tag Archives: 16-bit

Krusty’s Super Fun House, Super Nintendo

Krusty’s Super Fun House was developed by Fox Williams and Audiogenic and was published on the Super Nintendo in 1992 by Acclaim.

The game is a single-player platform puzzler, with you – as Krusty – directing small rats to an extermination area at the end of various obstacles. Each level is a puzzle, and a certain number of rats must be exterminated to win.

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Dungeon Master, Super Nintendo

This is a very effective Japanese conversion of the great US, 16-bit classic, Dungeon Master, by FTL and Software Heaven.

The conversion was handled by JVC Interactive and was first released in Japan in 1992, before being translated and released in North America and Europe later.

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F-Zero, Super Nintendo

F-Zero is an extremely fast and memorable futuristic racing game from the early days of the Super Nintendo. 1990 to be precise.

F-Zero – and Super Mario World – were the only two games available for the SNES on the day of its launch in Japan.

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Sim Ant, Super Nintendo

I’ve played a number of different versions of Sim Ant and would have to say that the Super Nintendo version is probably my favourite.

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Super Mario Kart, Super Nintendo

I would argue that the original 1992 Super Mario Kart on the SNES is still the greatest Mario Kart game of all time.

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Addams Family Values, Super Nintendo

This British-made SNES game is something of a surprise coming from publisher Ocean Software – it’s not a platform game! Congratulations to them for NOT making it into one by the way…

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Super Nintendo Week

The Super Nintendo Entertainment System (SNES for short) was first released in Japan as the Super Famicom in 1990.

After the success of the NES, any follow-up console from Nintendo would really have to be “super” to keep the ball rolling, and the SNES certainly was just that.

Countless great video games were released for the Super Nintendo and the system stands out in retro gaming history as something unique and powerful – compared to what had gone before it.

We’re spoiled now. Modern consoles can render a hundred thousand polygons in an instant. But back in 1990 you were lucky if you got hardware sprites and smooth-scrolling backgrounds. Thankfully the Super Nintendo had all of that. And it had “Mode 7” too – a now legendary graphics technique that allowed flat textures to move around in 3D space. Later on it had a special chip, called the Super FX Chip, that gave it more power and better 3D graphics capabilities.

The Super Nintendo played host to thousands of games overall, and a percentage have gone down in video gaming history as some of the best ever. The allure of the Super Nintendo is still strong. Be that in real hardware, which is still quite easy to get hold of, or via the magic of emulation.

This week I’m going to be celebrating the brilliance of the Super Nintendo Entertainment System by adding a collection of grabs from great SNES games. Well, ones that we haven’t featured already, anyway. 🙂

Here’s a list of links to what was published that week:

Addams Family Values,
Super Mario Kart,
International Superstar Soccer Deluxe,
Sim Ant,
F-Zero,
Dungeon Master,
E.V.O.: Search For Eden,
The Lost Vikings,
Teenage Mutant Ninja Turtles IV: Turtles In Time,
Super Bomberman,
Lufia II: Rise of the Sinistrals,
Krusty’s Super Fun House,
Pocky & Rocky,
Smash TV

Click here to list all the Super Nintendo games we’ve featured so far.

Enjoy!
The King of Grabs

Super Nintendo Week 01

Driller, PC

American publisher Epyx released UK hit game Driller onto US PC markets under the title of Space Station Oblivion in 1988.

There was no need for a title change really. Driller says it all.

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