Tag Archives: spaceships

Elite, ZX Spectrum

The ZX Spectrum version of Elite was developed by Torus and published by Firebird in 1985. There were 48K and 128K versions made available and both are excellent.

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Elite, Commodore 64

Elite on the Commodore 64 is slow and flickery (just like the BBC original in fact) but at its core is a fantastic game that refuses to be ruined by the C64‘s limitations.

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Xevious: Fardraut Saga, PC Engine

A conversion of an MSX2 remake of the classic arcade game, Xevious, published on the PC Engine by Namcot in 1990. And – like a lot of PC Engine shooters – it is a good experience.

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Xevious: Fardraut Saga, MSX

Xevious: Fardraut Saga is an enhanced remake of the arcade classic Xevious, developed by Compile and initially published for the MSX2 by Namcot in 1988.

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Star Wars: Yoda Stories, Game Boy Color

Released in 1999, Star Wars: Yoda Stories is a procedurally-generated pocket adventure featuring Luke Skywalker, and – of course – Yoda, and is set in the time between The Empire Strikes Back and Return of the Jedi when Luke is still undergoing his Jedi training.

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Mercenary, Commodore 16/Plus4

Requiring 64K of RAM to run, and coded by Paul Woakes himself, Mercenary on the Plus4 is an almost perfect conversion of his classic 3D, C64 exploration game.

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Solar Jetman, Commodore 64

Developed by Software Creations for Sales Curve Interactive, Solar Jetman is a legendary ‘lost’ game that was canned by its publisher in 1991 and has since resurfaced and been ‘preserved’ online.

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Trevor McFur in the Crescent Galaxy, Atari Jaguar

Trevor McFur in the Crescent Galaxy was released for the Atari Jaguar in 1993. It is a side-scrolling, ‘bullet hell’ shooter, and it is awful.

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Zak McKracken and the Alien Mindbenders, Commodore 64

Zak McKracken and the Alien Mindbenders is the 1988 successor to Maniac Mansion. Successor in the sense that it uses the same game engine and gameplay style, but does not exist in the same universe.

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