Atari‘s classic Star Wars arcade game took the gaming world by storm back in 1983.
It gave games-players a chance to pilot an X-Wing for the first time and wowed audiences with its superfast vector graphics and amazing digitised sound.
Atari‘s classic Star Wars arcade game took the gaming world by storm back in 1983.
It gave games-players a chance to pilot an X-Wing for the first time and wowed audiences with its superfast vector graphics and amazing digitised sound.
Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.
Andrew Braybrook‘s 1987 release, Morpheus, is a strange mix of space shooter and resource management. Management of your ship’s shield’s mostly, which can be prolonged by adding extra generators, or by building up the size of the hull.
There isn’t a great deal of information around about Uridium Plus. Like: whether this version has any technical enhancements (like Heavy Metal Paradroid does), or not. I have vague recollections that this version was somehow technically better, although I could be wrong. It’d be nice to know…
Here are a set of grabs from the original Uridium, by Andrew Braybrook. It was first published by Hewson Consultants in 1986, for the Commodore 64.
Bit Blaster XL is a modern (2016) take on the age-old Asteroids style of gameplay, and what it does it does extremely well.
There were many versions of the classic space combat/trading game, Elite. The best, though, is arguably Elite Plus on the PC in VGA. Made by Chris Sawyer of Realtime Software in 1991.
This unusual isometric shooter from Sammy is pretty much perfect on the mighty Neo Geo.
Cybermorph: one of the first reasonably impressive releases on the much maligned Atari Jaguar. That said: it’s a very simple ‘fetch’ game with light shoot ’em up elements, and – apart from some impressively coloured graphics – there really isn’t much to it.