Umihara Kawase is a weird-but-great Japanese platform game first released for the Super Nintendo in 1994.
The game has an excellent rope-based mechanic that makes it different and interesting to play.
Umihara Kawase is a weird-but-great Japanese platform game first released for the Super Nintendo in 1994.
The game has an excellent rope-based mechanic that makes it different and interesting to play.
Sega‘s single-player arcade classic race game – Out Run. Played and enjoyed by millions of people throughout the world.
Out Run was first released in 1986 and took video game arcades by storm with its superfast, colourful graphics, jaunty music, gripping gameplay, and cabinet steering wheel.
When I first played Shining In The Darkness – a 1991 party-based Role-Playing Game for the Sega Megadrive/Genesis, developed by Climax Entertainment and published by Sega – I was ready to dismiss it, because of the unattractive, ‘cartoony’ graphics, the clunky interface, and the generic script. But after some determined play – admittedly: in an emulator, and using quicksaves – it became apparent that this was no ‘throwaway’ level-grinder. It was in fact something quite special…
Arguably game designer Steve Crow‘s finest hour, Starquake is a brilliant platform action game first released through Bubble Bus Software in 1985.
By 1986 the ZX Spectrum was awash with isometric action/adventures games. After the success of Ultimate Play The Game‘s Knight Lore, everyone was trying to make and release them.
Looking back now I would have to say that many of the so-called “clones” were actually very good, although few were outstanding.
Piranha‘s Nosferatu the Vampyre was one of the few outstanding ones, it having been created by Spectrum veteran game design team Design Design, and it also being an interesting take on the classic tale of vampirism written by Bram Stoker (actually this game being based on the 1979 film starring Klaus Kinski).
Dark Side is the 1988 sequel to Driller is a very early example of a first-person, full 3D, explorable world, that can be viewed from almost any angle.
The game engine – Freescape – has gone on to become famous as one of the earliest examples of its type, and one that was hugely influential on every 3D exploration game that followed.
Peter Harrap and Shaun Hollingworth‘s Auf Wiedersehen Monty is an underrated sequel to Monty Is Innocent. It was first released by Gremlin Graphics for the ZX Spectrum in 1987.
Zynaps is a smart side-scrolling shoot ’em up, developed by Dominic Robinson, John Cumming and Stephen Crow (with music by Steve Turner), and published by Hewson Consultants for the ZX Spectrum in 1987.
Who programmed Wheelie? That’s a question I’d like an answer to.
Having played and enjoyed this side-scrolling motorbike game back in 1983, when it was originally released by publisher Microsphere, and having played it again recently, I would like to at least mention the person who made it.
Dave Reidy, and his wife Helen (a school teacher at the time), devised and made Skool Daze for Microsphere, way back in 1984.
This memorable ‘school simulator’ was an instant hit with gamers at the time.