Where Time Stood Still is a conversion of a classic ZX Spectrum game made by Denton Designs. The Atari ST version was publish by Ocean Software in 1988.
Tag Archives: Single-Player
Simulcra, Atari ST
Simulcra is a cool third-person 3D shooter set on a complex series of colourful courses. The game was developed by legendary coding team Graftgold and is one of their least well-known releases, but also one of their best.
Sinistar, Arcade
People forget how early Sinistar was – 1983. Which was a hell of a year for old arcade shooters!
Of the first colour arcade shooters, the class of 1983 were definitely second or third generation – in terms of ideas, patterns, movement, challenge, and sophistication. Graphically they were becoming a great improvement over early shoot ’em ups.
Sinistar is a good example of this. The graphics are much more detailed and colourful than the old arcade shooters of 1980/81.
Xevious, Arcade
Namco‘s groundbreaking Xevious gave you a ship (the Solvalou) that could fire both a laser at flying targets and drop bombs on ground targets. Two fire buttons… Innovative in arcades in 1982.
Zaxxon, Arcade
Sega‘s Zaxxon is an early arcade shooter that broke the mould. It was first released in 1982.
Galaga, Arcade
Namco‘s Galaga – the sequel to Galaxian – came out in 1981 and was an immediate hit with gamers.
Gone were the days of Space Invaders and rigid attack patterns – the baddies in Galaga danced around the screen; made circles, and flew around in distinct and fluid attack patterns. It was new and it was revolutionary!
Centipede, Arcade
Designed by Ed Logg and Dona Bailey, Centipede is a superfast fixed-screen shoot ’em up from the arcades of 1981.
Berzerk, Arcade
Released into arcades in 1980, Stern Electronics‘ Berzerk is a simple multi-directional shooter where the aim is to rack up as many points as possible by shooting robots in a maze.
Space Invaders, Arcade
Space Invaders, owned and manufactured by Taito, is the best-selling video game and highest-grossing entertainment product of all time.
Quake, PC
Doom was good, but Quake – for me – was where id Software really broke the First-Person Shooter mould, with a game far ahead of anything else at the time – even their own games…