This 1994 arcade game from Capcom is a ridiculously over-the-top beat ’em up in the style of Cadillacs and Dinosaurs – side-scrolling, all-action, with gigantic sprites jumping around all over the place.
Tag Archives: side scrolling
Astro Boy: Omega Factor, Game Boy Advance
Astro Boy: Omega Factor is a fun and visually spectacular scrolling beat ’em up on the Nintendo Game Boy Advance.
The game was created by famous Japanese development house, Treasure – in association with Hitmaker – and was published by Sega in 2003.
Alchemist, ZX Spectrum
This very early, side-scrolling fantasy action game was created by Ian Weatherburn for Imagine Software in 1983.
In the game you control the titular Alchemist – a guy who can shape-shift into a golden eagle and fly to places he can’t normally walk to.
Rendering Ranger: R2, Super Nintendo
Rendering Ranger: R2 is a rare run-and-gun game from the end of the life of the Super Nintendo. It was published by Virgin Interactive in Japan only in 1995. Which is strange for a German game…
International Basketball, Commodore 64
As good as International Soccer is (well, isn’t), International Basketball is on a whole ‘nother level when it comes to playability…
Again written by Andrew Spencer for Commodore, International Basketball looks very similar to its predecessor but is leagues better, in terms of gameplay.
Exile, Amiga (AGA version)
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.
The Amiga AGA version of Exile was handled by Audiogenic and came out in 1995.
Exile, Amiga (OCS version)
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.
The Amiga OCS version of Exile was handled by Audiogenic and came out in 1991.
Exile, BBC Micro
The BBC Micro version was the very first version of Jeremy Smith and Peter Irvin‘s classic Exile, released through Superior Software in 1988.
Zynaps, ZX Spectrum
Zynaps is a smart side-scrolling shoot ’em up, developed by Dominic Robinson, John Cumming and Stephen Crow (with music by Steve Turner), and published by Hewson Consultants for the ZX Spectrum in 1987.
Stop The Express, ZX Spectrum
Stop The Express is an early ZX Spectrum game – created by Japanese developer Hudson Soft and first released in 1983 – and is a simple action game where the aim is to traverse the train carriages, from right to left, in order to reach the engine and to stop the out-of-control train.