A conversion of the infamous Konami arcade game Rush’n Attack (name changed later in the West to Green Beret), by the inimitable Jonathan Smith. Published by Imagine Software in 1986.
Tag Archives: side scrolling
Cobra, ZX Spectrum
Loosely-based on the Sylvester Stallone film of the same name, Cobra is a legendary run-and-gun platform game programmed by the late Jonathan Smith for Ocean Software and first released in 1986.
Alien Rampage, PC
Alien Rampage is an old-school run-and-gun shooter from 1996 with all the ingredients required to make an entertaining game. Smooth scrolling; cool explosions; lots of different weapons; plenty of different monsters; gory gibs; an agile central character.
Rocketball, Commodore 64
IJK Software released Rocketball on the Commodore 64 in 1985. It is based on the infamous 1975 film, Rollerball.
Earthlight, ZX Spectrum
Pete Cooke‘s Earthlight is an unusual side-scrolling shoot ’em up with extremely nice graphics. It was originally published for the ZX Spectrum by Firebird in 1988.
Looping, ColecoVision
The ColecoVision conversion of Venture Line‘s Looping is much easier than the arcade original, which is a relief because the original is mind-bendingly hard.
Streets of Rage 3, Megadrive/Genesis
Ask anyone what their favourite beat ’em up is on the Megadrive/Genesis and they will probably reply: Streets of Rage 3.
Released by Sega in 1994, Streets of Rage 3 is the jewel in the crown of a brilliant trilogy of scrolling fighting games.
Doggy, Oric
Designed and programmed by Éric Chahi (the creator of the classic Another World), Doggy is a fun side-scrolling action game that was initially released for the Oric by Loriciels in 1984.
Super Cobra, ColecoVision
Like the MSX version of Super Cobra this 1983 ColecoVision conversion is also somewhat flawed.
Super Cobra, MSX
Konami themselves converted Super Cobra to the MSX, which is surprising because it’s missing the infamous ‘colour cycling’ of the arcade original (and all the other conversions). MSX Super Cobra stays distinctly green. And I have to wonder if that is an oversight, or a bug.