Tag Archives: sequel

Super Bomberman 5, Super Nintendo

The final entry in the Super Bomberman series, Super Bomberman 5 was released in Japan only in 1997, and was developed and published by Hudson Soft. A partial fan translation into English is available, but for some reason it has not been fully completed (at the time of writing, at least).

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Super Bomberman 4, Super Nintendo

Developed by Produce! and published by Hudson Soft – in Japan only – in 1996, Super Bomberman 4 thankfully does have a fan translation available, which makes the game fully playable in English.

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Super Bomberman 3, Super Nintendo

Developed and published by Hudson Soft in 1995, Super Bomberman 3 is another sequel in the Bomberman series that pushes new ideas and gameplay techniques, while at the same time dialling-in some of the ideas contained in Super Bomberman 2.

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Super Bomberman 2, Super Nintendo

Super Bomberman 2 was developed by Produce! and published by Hudson Soft, exclusively for the Super Nintendo, in 1994. It is the sequel to Super Bomberman, and it introduces many new elements to the series.

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Bomberman II, NES/Famicom

Released in 1991 in Japan and Europe, and in 1993 in North America, Bomberman II is the sequel to 1985’s Bomberman on the NES/Famicom, and it features improved graphics and a multiplayer mode for competitive games against other players (a first for the series). Bomberman II is more in line with the excellent PC Engine version of Bomberman, than anything radically different, and it does improve parts of the game considerably.

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Croc 2, Game Boy Color

The Game Boy Color port of Croc 2 is a 2D version of the PlayStation sequel that was developed by Natsume and published by THQ in 2001.

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Android 2, Amstrad CPC

Converted to the Amstrad CPC by Chris Wood, from the ZX Spectrum original by Costa Panayi, Android 2 is a responsive and playable port, but doesn’t quite match up to the Spectrum version’s level of presentation.

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Return of the Jedi, ZX Spectrum

Developed by Consult Computer Systems and published by Domark in 1989, the ZX Spectrum port of Atari‘s Return of the Jedi is an okay attempt to bring the fair-to-middling arcade game to Sinclair‘s diminutive home computer.

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The Empire Strikes Back, ZX Spectrum

A port of the arcade sequel to Star Wars, released into arcades in 1985; converted to the Spectrum by Vektor Grafix and published by Domark in 1988.

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Star Wars: Return of the Jedi, Arcade

Based on the 1983 film of the same name, Atari‘s Return of the Jedi was first released into arcades in 1984, and the game uses 2D, rasterized graphics, instead of vector-based graphics, like the Star Wars arcade game does.

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