Tag Archives: scrolling

Imhotep, Commodore 64

Written by Manuel Caballero, Imhotep is a 1985 Commodore 64 release from Ultimate Play the Game. It’s an ancient Egyptian-themed, auto-scrolling shoot ’em up where you ride on the back of a bird, over pyramids and palm trees, shooting stuff and avoiding enemy bullets.

If you manage to get further into the game you’ll also encounter underground platforming levels; walking levels where you either have to jump over pits or throw rolling barrels into other barrels that are rolling towards you. There’s also a river section on a coracle.

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The Official Father Christmas Game, Amstrad CPC

A game not often mentioned in online ‘Christmas video game’ lists, The Official Father Christmas Game is one of the better Christmas-themed video games that I’ve found so far. It was developed by Enigma Variations and published by Alternative Software for the Amstrad, Spectrum and C64 in 1989. All proceeds from the game went to the famous children’s charity, Save The Children.

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The Official Father Christmas Game, ZX Spectrum

Although you may laugh at the title of this Christmas-themed game, it’s not called that because the publisher (Alternative Software) went to Lapland to buy an official license from Santa… It’s called that because it is an official tie-in with the famous children’s charity, Save The Children. The game was sold (for a reasonable £2.99, for the Spectrum, Amstrad and C64) in 1989 and all profits went to Save The Children.

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The Official Father Christmas Game, Commodore 64

Created in association with Save The Children, The Official Father Christmas Game was developed by Enigma Variations and published by Alternative Software for the C64, Spectrum and Amstrad in 1989. Profits from the game went to the aforementioned children’s charity.

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Golvellius: Valley of Doom, Sega Master System

Developed by Compile and originally released for the MSX in 1987 Golvellius was converted to the Master System by Sega in 1988. It is an action RPG with overhead, flick-screen exploration, Zelda-like sword-based combat and scrolling sections through caves.

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Royal Stone, Game Gear

Royal Stone is a tactical, turn-based fantasy RPG with combat and magic that was released for the Game Gear – in Japan only – by Sega in 1995. Thankfully, an English fan translation does exist, so that we – non-Japanese-speakers – can now understand the storyline and enjoy the game in full.

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Grasspin, Arcade

Grasspin is a 1983 arcade game created by British developer Ashby Computers and Graphics Ltd. A.C.G., as they were known, were the team behind the famous Ultimate Play the Game brand and this is one of the games they made before launching Ultimate.

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Ghosts ‘N Goblins Arcade, Commodore 64

Ghosts ‘N Goblins Arcade is another 2015 release from Nostalgia that re-makes the original (flawed) Elite port of Ghosts ‘N Goblins, and it features completely new graphics, sound, and gameplay features that bring it more into line with the original Ghosts ‘N Goblins arcade game.

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Ghosts ‘N Goblins, Commodore 64

This 1986 Commodore 64 conversion of Capcom‘s classic Ghosts ‘N Goblins was programmed by Chris Butler. Chris also created the graphics, which are pretty good overall, if a little spartan in places. Mark Cooksey created the music.

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Astroclone, ZX Spectrum

This 1985 release from Hewson Consultants is basically a futuristic variation of the classic Avalon/Dragontorc games by Steve Turner. It uses similar presentation and game mechanics to those games, with a central character moving around pseudo 3D rooms, exploring and solving puzzles.

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