Tag Archives: pioneering

Tranz Am, ZX Spectrum

Set in a post-apocalypse USA (in the year 3472, no less), Tranz Am is an overhead racing game where the aim is to collect eight cups (The Great Cups of Ultimate), which have been randomly dispersed around the continent.

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Pssst, ZX Spectrum

Featuring a cute robot (called Robbie) whose job it is to keep the insects away from the plants.

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Cookie, ZX Spectrum

Another of Ultimate‘s early ZX Spectrum classics, Cookie – from 1983 – is a simple arcade-style action game where you are a little chef sprite shooting bags of flour at ingredients to knock them into a mixing bowl.

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The Sentinel, Amiga

Geoff Crammond‘s The Sentinel (aka The Sentry in North America) is a strange chess-like game where you have to sneak up on an overseeing watcher, who is perched high on a platform, overlooking the play area, and absorb him before he does the same to you.

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Bugaboo (The Flea), ZX Spectrum

A 1983 Spanish cult hit from Paco & Paco (aka Indescomp), Bugaboo is a simple platform game were you have to jump from ledge to ledge, to reach the hole at the top of the cave, and freedom.

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Chuckie Egg, ZX Spectrum

Released by A&F Software in 1983, Nigel Alderton‘s brilliant platform game, Chuckie Egg, lit up Spectrums around the world, with its cute graphics and precise, challenging gameplay. In fact: Chuckie Egg is so sweet and characterful that it still has the power to enchant gamers today.

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Etrian Odyssey III: The Drowned City, Nintendo DS [Part 2]

I want to post some more grabs from Etrian Odyssey III: The Drowned City on the Nintendo DS. Because it really is one of the best RPGs of all time, and because I can’t recommend you play it highly enough.

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Populous, Amiga

Bullfrog‘s classic ‘God game’, Populous, was first released on the Amiga in 1989. It broke new ground with its ingenious mix of real-time strategy and sandbox-style landscape-building.

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Pitstop II, Commodore 64

It might be considered primitive by today’s standards, but back in 1984 when Pitstop II was first released, it really raised the bar for arcade-style racing games. That is: racing games that are fun to play, rather than being as realistic as possible.

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