Switchblade II is a platform action game that originated on the Amiga; was developed by Gremlin Graphics, and published for the Atari Lynx by Atari Corporation in 1992. It is similar in some respects to Capcom‘s Strider, although the main character – Hiro – isn’t quite as dynamic as Strider Hiryu. The first Switchblade wasn’t released for the Lynx – just the sequel was.
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Switchblade II, Amiga
The sequel to Switchblade, Switchblade II originally came out on the Amiga and was developed and published by Gremlin Graphics in 1991. The designer/programmer of the original Switchblade, Simon Phipps of Core Design, had no involvement in the creation of this follow-up.
Switchblade, Atari ST
Created by Simon Phipps (co-founder of Core Design), and published by Gremlin Graphics in 1989, Switchblade is a platform action game that could be described as a ‘spiritual successor’ to the Rick Dangerous games (also created by Simon Phipps). Switchblade features similar gameplay and graphics to Rick Dangerous, although it is more refined, less cartoony, and is far less frustrating to play. Switchblade came out on the Atari ST first and ports for the Amiga, C64, Amstrad CPC and ZX Spectrum followed.
Rick Dangerous, Amiga
Rick Dangerous is a cartoony Indiana Jones parody that was written by Simon Phipps, co-founder of Core Design, with graphics by Terry Lloyd. It was published on various 8-bit and 16-bit home computers by Firebird Software in 1989 and was generally well-received.
Montezuma’s Revenge, ColecoVision
Originating on Atari 8-bit home computers in 1983, this ColecoVision port of the pioneering platform game, Montezuma’s Revenge, was developed and published by Parker Brothers in 1984.
Shadow of the Beast, FM Towns
Shadow of the Beast on the FM Towns was first published in Japan only by Cross Media Soft – a brand of Victor Musical Industries (a subsidiary of JVC) – in 1991, and came on CD-ROM.
Tim Ansell, who programmed the FM Towns version of Shadow of the Beast (and Shadow of the Beast II), founded the famous British developer The Creative Assembly in 1987 and this was one of a number of contract ports that he did for Psygnosis in the late ’80s and early ’90s.
Shadow of the Beast, Amstrad CPC
The Amstrad CPC version of Shadow of the Beast was developed and published by Gremlin Graphics in 1990 and is similar to the ZX Spectrum version (which was also created by Gremlin), but with more on-screen colours. It requires 128K of RAM to run, so is for Amstrad 6128 machines and compatibles only, and is spread over two floppy disks.
Shadow of the Beast, Atari ST
The Atari ST port of Shadow of the Beast was converted by Mark McCubbin and published by Psygnosis in 1990. While it’s not a bad conversion it does lack the graphical fidelity of the Amiga original and is also missing quite a few features.
Shadow of the Beast, Atari Lynx
The Atari Lynx port of Shadow of the Beast was developed by Digital Developments and first published by Psygnosis in 1992. And it is surprisingly good.
Shadow of the Beast, PC Engine
The PC Engine CD version of Shadow of the Beast is – in my opinion – the best version of the game available. For two reasons: it has the most responsive controls of any version of Shadow of the Beast I’ve played (even compared to the Amiga original), and it’s also the best-looking and best-sounding version of the game too. It was developed by DMA Design and first published in 1992. In Japan it was released by Victor Interactive Software as “Mashou no Okite“, and in North America it was released for the TurboGrafx CD by Psygnosis/Turbo Technologies.