The Sega Master System conversion of Dennis Caswell‘s classic Impossible Mission is pretty damn good.
Tag Archives: elevators
Spindizzy Worlds, Super Nintendo
Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.
Spindizzy, Apple II
I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…
Spindizzy, Commodore 64
In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.
Mr. Do’s Wild Ride, Arcade
Mr. Do’s Wild Ride is the second sequel to the classic Mr. Do! and was released by Universal (not the film studio – the Japanese company) in 1984.
Impossible Mission, BBC Micro
US Gold and Epyx converted the classic Impossible Mission to the BBC Micro in 1986 and it was a reasonable success.
Spelunker, Atari 8-bit
This 1983 scrolling platform game was quite influential when it was first released. A lot of people tried to copy it, but very few got anywhere near as good. This Atari 8-bit version is the original.
Spindizzy, Atari 8-bit
Paul Shirley‘s classic isometric puzzle/adventure game, Spindizzy, originated on the Commodore 64, but is also quite excellent on the Atari 800.
Bounty Bob Strikes Back, Atari 8-bit
The sequel to Miner 2049er, Bounty Bob Strikes Back, again features the jumping cowboy trying to walk on every piece of platform surface, although this game is much more subtle and challenging than the first one.
Booty, ZX Spectrum
Booty was a very early budget release from Firebird Software (the video game division of British Telecom) and was important in a number of ways.