Tag Archives: elevators

Impossible Mission 2025: The Special Edition, Amiga CD32

A 1994 re-imagining of the Dennis Caswell C64 classic, Impossible Mission, which should have been great, but due to some poor decisions taken by the developers it falls well short of the mark.

It feels like the developers haven’t properly understood what made the original Impossible Mission good in the first place…

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Mr. Puniverse, Commodore 16/Plus4

Written by Tony Kelly and published by Mastertronic in 1986, Mr. Puniverse is a platform maze game with a satisfying jump mechanic, and is also the sequel to Big Mac.

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Impossible Mission, Sega Master System

The Sega Master System conversion of Dennis Caswell‘s classic Impossible Mission is pretty damn good.

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Spindizzy Worlds, Super Nintendo

Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.

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Spindizzy, Apple II

I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…

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Spindizzy, Commodore 64

In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.

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Spelunker, Atari 8-bit

This 1983 scrolling platform game was quite influential when it was first released. A lot of people tried to copy it, but very few got anywhere near as good. This Atari 8-bit version is the original.

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Spindizzy, Atari 8-bit

Paul Shirley‘s classic isometric puzzle/adventure game, Spindizzy, originated on the Commodore 64, but is also quite excellent on the Atari 800.

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