Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers… It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.
Tag Archives: difficult
Bobby Bearing, ZX Spectrum
Bobby Bearing is an interesting isometric action game on the ZX Spectrum, published by The Edge in 1986.
You play as Bobby – a ball bearing – and must roll around the large, colourful maze, looking for and rescuing his four lost brothers and one cousin.
Booga-Boo, MSX
The MSX conversion of the classic Bugaboo (The Flea) has a slightly different title to the original, but the same great gameplay.
Firebird, MSX
Known in its native Japan as Hi no Tori Hououhen, and Firebird in the West, this 1987 Konami release for the MSX2 is a vertically-scrolling shooter of some repute.
Avalon, ZX Spectrum
Steve Turner‘s 1984 release Avalon is a groundbreaking adventure game with pseudo 3D graphics, released only for the ZX Spectrum.
Soft & Cuddly, ZX Spectrum
A follow-up (of sorts) to the horror-themed Go To Hell, Soft & Cuddly is a satirical horror platform game, designed and programmed by John George Jones and published by The Power House in 1987.
Go To Hell, ZX Spectrum
Go To Hell is a horror-themed maze game, designed by John George Jones and published by Triple Six Software on the ZX Spectrum in 1985.
Dragon’s Lair, Arcade
Dragon’s Lair is one of those old arcade games that has developed a legendary status, even though there isn’t actually much of a game there. And what there is is incredibly difficult.
The Legend of Zelda: Majora’s Mask, Nintendo 64
Released on the Nintendo 64 in 2000, The Legend of Zelda: Majora’s Mask is a direct sequel to Ocarina of Time.
Continue reading The Legend of Zelda: Majora’s Mask, Nintendo 64
The Legend of Zelda: Ocarina of Time, Nintendo 64
The Legend of Zelda: Ocarina of Time is regarded as one of the best RPGs of all time.
Continue reading The Legend of Zelda: Ocarina of Time, Nintendo 64