Tag Archives: Cult Game

U.N. Squadron, Arcade

Released in Japan as “Area 88” and based on the Manga series of the same name, U.N. Squadron is a horizontally-scrolling bullet hell shooter arcade game developed and distributed by Capcom in 1989. It features three playable characters, each flying a different aircraft, and one or simultaneous two-player gameplay.

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Re-Bounder, Commodore 64

Re-Bounder is the 1987 sequel to the brilliant ball-bouncing game, Bounder. It was once again developed and published by Gremlin Graphics and this time features both horizontally and vertically-scrolling gameplay, whereas the previous game scrolled only vertically.

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Rod Land, Amiga

The Amiga conversion of Rod Land is an enhanced port of the Jaleco arcade game from 1990. It features extra levels, extra animation, hidden features and bonuses, and glitch fixes. The conversion was done by Random Access and was published by Storm (a sub-label of The Sales Curve) in 1991.

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Ghosts ‘N Goblins, PC

The 1987 PC MS-DOS version of Ghosts ‘N Goblins, I’m sorry to say, is a bit of a travesty. It looks terrible, and also plays like a lame duck. In fact, unless you can get the game set up properly in DOSBox (which took me some time to do), then it’s pretty much unplayable*.

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Ghosts ‘N Goblins, Amstrad CPC

The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.

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Rainbow Islands, Commodore 64

The Commodore 64 port of Taito‘s classic Rainbow Islands was developed by Graftgold and first released by Ocean Software in 1990, and – gosh-darn it – it is a fantastic port of the arcade game!

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Ghosts ‘N Goblins, Amiga

It has to be said that the Amiga port of Capcom‘s classic Ghosts ‘N Goblins is a damn sight better than the Atari ST version, or any of the other conversions from the 16-bit era. It was developed and published by Elite Systems in 1990 and is as close to the arcade parent as is possible on the Amiga.

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Ghosts ‘N Goblins, Atari ST

The Atari ST version of Ghosts ‘N Goblins was programmed by Michael Delves, with graphics by Zippo Games, and was published by Elite Systems in 1990. It is a somewhat ‘funky’ port, with cartoony graphics and gameplay that is easier than the arcade parent.

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The Horde, 3DO

Developed by Toys For Bob, Inc. and published by Crystal Dynamics (in North America and Japan) and BMG Interactive (in Europe) in 1994, The Horde is an isometric fantasy action game where you have to defend a village from attacking ‘Hordlings‘ – red gremlin-like creatures that attack in waves and try to eat and destroy everything in the province.

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