The BBC Micro conversion of Peter Liepa and Chris Gray‘s classic Boulder Dash was programmed by Andrew Bennett and published by Tynesoft in 1988. And I don’t know what it is about this port, but there is something wholly unsatisfactory about it.
Tag Archives: conversion
Boulder Dash, PC
The MS-DOS version of Boulder Dash uses CGA graphics, so doesn’t look the best, but – like the Apple II version – the lack of colour doesn’t affect the gameplay at all. In fact: just four colours seems to suit it well; if those colours are used a certain way.
Boulder Dash, ZX Spectrum
Boulder Dash on the ZX Spectrum is a decent, playable conversion, but it isn’t great and does have its issues. It was programmed by Dalali Software and published by Front Runner (a software label owned by K-Tel Productions, a famous British record label) in 1985.
Boulder Dash, Apple II
Boulder Dash on the Apple II was coded by Pat Montelo and published by Micro Fun in 1984, and it is arguably one of the best games on the system.
Boulder Dash, MSX
The MSX version of Boulder Dash was developed by Orpheus and published by Comptiq in 1985. It is another excellent 8-bit conversion, with feather light controls (TM) and authentic gameplay.
Boulder Dash, Amstrad CPC
The Amstrad CPC conversion of Peter Liepa and Chris Gray‘s Boulder Dash is an almost perfect conversion of the classic Atari 8-bit game. The game was published by Mirrorsoft 1985, and converted by Dalali Software Ltd.
Karnov, Commodore 64
This arcade conversion of Data East‘s 1987 coin-op was highly controversial at the time of release, because it was viewed as a “lazy, direct port” of the ZX Spectrum version, which was not what Commodore 64 owners wanted to see.
Rainbow Islands, Amstrad CPC
Graftgold‘s conversion of Rainbow Islands on the Amstrad is a decent port of the brilliant Taito arcade game. It was published by Ocean Software in 1990.
Park Patrol, Amstrad CPC
Tony Ngo‘s classic Commmodore 64 game, Park Patrol, has a decent conversion on the Amstrad, courtesy of programmer Andrew Rogers and publisher Firebird Software. The Amstrad version was released in 1986 at a budget price (£1.99 if I remember correctly).
Nebulus, Amstrad CPC
John Phillips‘ Commodore 64 classic, Nebulus, is very good on the Amstrad, although it is quite slow and doesn’t have the intermission challenges of its parent. It doesn’t ruin the game, though. In fact: it may be easier to play than the original due to it being slower.