Quicksilva again allowed their programmers to mess up the name of this great game, originally titled Bugaboo (The Flea), but for some reason called Booga-Boo in this C64 conversion (same in the MSX version too).
Tag Archives: Commodore 64
Sinbad and the Throne of the Falcon, Commodore 64
The Commodore 64 version of Cinemaware‘s Sinbad and the Throne of the Falcon is the version to play in my opinion – the earlier Amiga version of this excellent fantasy adventure game is uncharacteristically poor in terms of presentation.
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Master of Magic, Commodore 64
Master of Magic is an archaic Role-Playing Game that is a throwback to the earliest days of home computing – except that it was released in 1985.
The game was programmed by Richard Darling (of Codemasters fame) with graphics by James Wilson. It was published at a budget price (£2.99) by Mastertronic on their M.A.D. label.
Cybernoid, Commodore 64
A decent Commodore 64 conversion of Cybernoid, by Nick Jones.
Bounder, Commodore 64
Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers… It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.
BMX Kidz, Commodore 64
Firebird Software released BMX Kidz for the Commodore 64 in 1987.
Battle Valley, Commodore 64
A fine side-scrolling action game released in 1988 on the budget Rack-It label (for a mere £2.99), Battle Valley is a hectic mixture of tank blasting and helicopter flying, with a pounding soundtrack and solid graphics.
Brainstorm, Commodore 64
Pete Cooke‘s brilliant puzzle game Brainstorm was converted by David Kirby to the Commodore 64 and published by Silverbird in 1987.
Super Robin Hood, Commodore 64
This Commodore 64 version of the Oliver Twins‘ classic platforms and ladders game, Super Robin Hood, first came out in 1987.
It was programmed by Delvin Sorrell, with graphics by James Wilson and music by David Whittaker.
Ant Attack, Commodore 64
The ZX Spectrum original of Ant Attack was so good that it spawned a decent 1984 Commodore 64 version, by Paul Fik and Bitterne Software.