Tag Archives: armour

Ghosts ‘N Goblins Arcade, Commodore 64

Ghosts ‘N Goblins Arcade is another 2015 release from Nostalgia that re-makes the original (flawed) Elite port of Ghosts ‘N Goblins, and it features completely new graphics, sound, and gameplay features that bring it more into line with the original Ghosts ‘N Goblins arcade game.

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Ghosts ‘N Goblins, Commodore 64

This 1986 Commodore 64 conversion of Capcom‘s classic Ghosts ‘N Goblins was programmed by Chris Butler. Chris also created the graphics, which are pretty good overall, if a little spartan in places. Mark Cooksey created the music.

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Defenders of Oasis, Game Gear

Not to be confused with Beyond Oasis on the Sega Megadrive, Defenders of Oasis is a turn-based Role-Playing Game for the Game Gear that is based on the “One Thousand and One Nights” middle-eastern folk tales, also known as “Arabian Nights“. It was developed and published by Sega in 1992.

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Wonder Boy III: The Dragon’s Trap, Sega Master System

Wonder Boy III: The Dragon’s Trap is a platform adventure with RPG elements and it is considered to be one of the best games on the Master System. It was developed by Westone and published by Sega in 1989.

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Wonder Boy in Monster Land, Arcade

The 1987 sequel to Wonder Boy, Wonder Boy in Monster Land, is a platform adventure game with RPG elements. It was developed by Westone and manufactured for arcades by Sega.

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Revelations: Persona, PlayStation

Revelations: Persona is the first game in the Persona series, which is a spin-off from the Shin Megami Tensei series, and was first published by Atlus for the PlayStation in 1996. It was actually the first game in the entire Megami Tensei series to be officially released in the West.

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Dungeon Master, Amiga

FTL and Software Heaven‘s classic Dungeon Master was available on the Amiga in two different forms. Initially it was only available for Amigas with 1MB of RAM, and wasn’t available for the Amiga 500 (which only had 512kb of RAM) for quite a while, which gave Atari ST owners bragging rights for this amazing game for a few months.

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Kyuuyaku Megami Tensei, Super Nintendo

Kyuuyaku Megami Tensei (aka Megami Tensei: The Old Testament), is an enhanced remake of the first two Megami Tensei games that were originally released on the Nintendo Famicom. It was published in Japan for the Super Famicom in 1995.

Like most of the early Megami Tensei games these two titles weren’t released in the West due to them having controversial content based on religious and occult themes. Thankfully, though, they were liked enough by gamers to be given fan translations into English, and this SNES re-release was first fan-translated in 2014. It has also been fan translated into Spanish.

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Shin Megami Tensei If…, Super Nintendo

Shin Megami Tensei If… is a spin-off from the main Shin Megami Tensei series that is smaller and more confined than previous games. It was developed and published by Atlus in 1994.

This time the story is set in a school where a bullied pupil tries to summon demons in the gym, to deal with his harassers, only to wind-up being possessed by them and threatening to destroy the world. You play a group of schoolkids who team-up to try to stop him.

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Shin Megami Tensei II, Super Nintendo

Shin Megami Tensei II is the direct sequel to Shin Megami Tensei and was first published in Japan in 1994 by Atlus.

While the basic gameplay is essentially the same as before, with tile-based movement and first-person combat sections, overhead city map sections, and magic, occult and religious themes, the developers deliberately chose not to connect this sequel directly to its predecessor, so story-wise it is somewhat different, being set in the far-flung future.

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