This is the 2016 version of Doom, sometimes referred to as “Doom 4“, because it is essentially the fourth iteration of the classic id Software first-person shooter.
And: it really is quite something…
This is the 2016 version of Doom, sometimes referred to as “Doom 4“, because it is essentially the fourth iteration of the classic id Software first-person shooter.
And: it really is quite something…
The classic 1980 arcade game, Carnival, was developed by Gremlin Industries (not to be confused with Gremlin Graphics) – an American company – and manufactured by Sega in 1980. It’s a funfair-themed game where the aim is to shoot moving targets while conserving your limited supply of ammunition for as long as possible.
The game’s full North American title is Arena: Maze of Death, but it was released as just Arena in Europe so that’s what I’m going to call it. It’s an isometric shoot ’em up with you playing a “pro-democratic freedom fighter” called Guy Freelander who must fight his way through a variety of industrial locations in order to reach a television station to broadcast proof of an evil corporation’s wrongdoings.
One of the better Atari 8-bit homebrew Ultimate conversions, Gunfright was ported by Mariusz, Jose Pereira, Emkay and Saul Cross in 2017. It plays pretty much the same as the ZX Spectrum original and looks similar to the Commodore 64 homebrew release of 2017. In fact there may be a connection between them since one of the people who worked on the C64 port also worked on this.
This C64 homebrew conversion of Ultimate‘s 1986 ZX Spectrum hit Gunfright was developed by Rod & Emu and released in 2017, and it’s another decent modern port of a thirty year-old game.
The MSX version of Ultimate Play the Game‘s Gunfright is identical to the Spectrum original, except for the lack of a loading screen. It was initially released in 1986.
The Amstrad CPC received a conversion of Ultimate Play the Game‘s Filmation II game Gunfright in 1986 and it unfortunately suffers from the same problems that the previous Amstrad Filmation II conversion (Nightshade) did, namely: colour issues and slowdown problems.
Metal Gear Solid 2: Substance is an expanded version of Metal Gear Solid 2: Sons of Liberty (which was released for the PlayStation 2 in 2001). Substance was released for the XBox by Konami in 2002.
It’s the fourth Metal Gear game co-written and designed by Hideo Koijima and the seventh game in the series as a whole.
Metal Gear Solid is an award-winning tactical espionage action game focusing on stealth gameplay and it was first released by Konami in 1998. It was directed, produced and written by Hideo Koijima and follows on from the MSX games Metal Gear and Metal Gear 2: Solid Snake.
You play as codename “Solid Snake“, a legendary American soldier who infiltrates a nuclear weapons facility in order to neutralise a terrorist threat who are threatening a nuclear strike on The White House. Snake must sneak around, liberate hostages and stop the terrorists from launching the strike, all the while avoiding enemy contact as much as possible and gathering information about the situation.
Metal Gear 2: Solid Snake is a direct sequel to the original Metal Gear and was first released for the MSX2 by Konami in 1990. It was again written and designed by Hideo Koijima and is much better than the half-baked pseudo sequel, Snake’s Revenge, by Ultra Games on the NES.