Ultimate Play The Game‘s Underwurlde was first released on the ZX Spectrum in 1984 and was the company’s eighth release (actually a simultaneous release with Knight Lore), and the third game featuring the lead character ‘Sabreman’ (Sabre Wulf and Knight Lore being the other two).
Tag Archives: 8-bit
Happy Anniversary to Digitiser!
Want to say happy anniversary to fellow Blogger Mr. Biffo as he celebrates 25 years of DIGITISER this week.
Technician Ted, ZX Spectrum
Screenshots of every level of Hewson’s 1984 platform-gaming classic, Technician Ted. And what a tough game it is! It’s playable and very colourful, though.
Thrust, Commodore 64
The late Jeremy Smith‘s all-time classic gravity game Thrust made its first appearance on the BBC Micro in 1986, through Superior Software. Jeremy soon followed up with conversions to most home computer systems.
Aleste 2, MSX
Aleste 2 is a stand-out title on the MSX2. It has superb, colourful graphics, and challenging, fast-paced shooter gameplay.
Atic Atac, ZX Spectrum
Ultimate Play The Game‘s jolly horror adventure Atic Atac was released for the ZX Spectrum in 1983 and became an instant hit.
And it’s not hard to see why: within seconds of playing this overhead action game you will fall in love with its humorous presentation and characters. Everyone does.
Boulder Dash, Commodore 64
The classic maze/puzzle game Boulder Dash on the Commodore 64 is a fantastic conversion of the Atari 8-bit original. It was created by Canadian developers Peter Liepa and Chris Gray and published by First Star in 1984.
Maziacs, ZX Spectrum
This very early 1983 ZX Spectrum game by Don Priestley is still a joy to play to this day.
The premise is simple: you have to find the missing gold and return it to its rightful place.
Bubble Ghost, Commodore 64
There are a number of Bubble Ghost conversions floating around, but the Commodore 64 version is arguably the best.
Ultimate Play The Game Loading Screens, ZX Spectrum
The ZX Spectrum Loading Screens on all the early Ultimate Play The Games titles are so beautiful that I can’t resist running them again. Any excuse. They are wonderful pixel art from a bygone age of game-making.
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