Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

Vampire: The Masquerade – Redemption, PC

Nihilistic Software‘s 2000 release, Vampire: The Masquerade – Redemption, is a 3D RPG with real-time combat and is held in very high regard by those who have played it.

On the surface Redemption is similar in style to Neverwinter Nights, although Neverwinter Nights came two years after Vampire, which demonstrates how ahead of its time it was.

Continue reading Vampire: The Masquerade – Redemption, PC

Mercenary: The Second City, Commodore 64

Not a sequel, but a ‘data disk’ add-on that you load through the original MercenaryThe Second City starts off pretty much the same as Mercenary – crashing on a planet (this time the other side of the one you explored in Mercenary, and also a different colour) and having to explore to get on and eventually escape.

Continue reading Mercenary: The Second City, Commodore 64

Mercenary: The Second City, Atari ST

A 16-bit conversion of Paul Woakesclassic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.

The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.

Continue reading Mercenary: The Second City, Atari ST

Mercenary, Atari ST

A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?

Continue reading Mercenary, Atari ST

Midtown Madness 3, XBox

Microsoft‘s Midtown Madness games have always been fun to play, but this third instalment in the series is arguably the best, with the most detail. It was an original XBox exclusive, first released in 2003.

Continue reading Midtown Madness 3, XBox

Federation of Free Traders, Atari ST

A space exploration and trading game from 1989 that was meant to rival Elite. And it almost did. Except for a fundamental problem… The problem was: travelling around; jumping from planet to planet was… To put it mildly: sticky.

Continue reading Federation of Free Traders, Atari ST

Virus, Atari ST

David Braben‘s Virus (aka Zarch) is a startling 3D shooter with unique landscape movement and ship controls. Jez San and Argonaut Software did the Atari ST and Amiga conversions of Virus in 1988, and they were published by Firebird.

Continue reading Virus, Atari ST

Dark Side, Atari ST

Dark Side is the second Freescape game from Major Developments and was published by Incentive Software (Microprose in the US).

Freescape was one of the earliest (if not THE earliest) 3D game engine and was used to make a series of significant games in the mid Eighties.

Continue reading Dark Side, Atari ST

Flames of Freedom, Atari ST

Flames of Freedom is the 1991 sequel to Midwinter – a sprawling, open-ended action/strategy game created by Maelstrom Games.

Continue reading Flames of Freedom, Atari ST