Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Dragon’s Lair, Commodore 64

This 8-bit interpretation of the much-loved laserdisc arcade game was developed and published by Software Projects in 1986 and it is an exercise in frustration from start to finish.

Dragon’s Lair is actually a conversion of a Coleco Adam game that was published at the tail end of 1984. Software Projects acquired the license to convert it to home systems in the UK and made two games out of it.

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Impossible Mission, Atari 7800

Dennis Caswell‘s classic Impossible Mission was released for the Atari 7800 in 1988 and it is a decent adaptation of the Commodore 64 original.

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Carnival, Arcade

The classic 1980 arcade game, Carnival, was developed by Gremlin Industries (not to be confused with Gremlin Graphics) – an American company – and manufactured by Sega in 1980. It’s a funfair-themed game where the aim is to shoot moving targets while conserving your limited supply of ammunition for as long as possible.

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Cybernoid II: The Revenge, ZX Spectrum

The sequel to Raffaele Cecco‘s 1987 Spectrum hit Cybernoid is more of the same devilishly difficult flick-screen shooting fun.

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Cliff Hanger, Commodore 64

Written by James Day and initially published by New Generation Software in 1984, Cliff Hanger is a Wild West-themed game based on the popular ‘Looney Tunes‘ cartoon Wile E. Coyote and the Roadrunner.

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Super Turrican 2, Super Nintendo

This sequel to Super Turrican was again created by German developer Factor 5 and was published by Ocean Software for the Super Nintendo in 1995.

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Mega Turrican, Megadrive/Genesis

Mega Turrican is a Megadrive/Genesis-exclusive remake of the famous run-and-gun shooter which was popularised on the Commodore 64 by Rainbow Arts and later ported to other systems. This version was developed by Factor 5 (as were all of the later ports) and published by Data East in North America and Sony Imagesoft in Europe in 1994.

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Super Turrican, Super Nintendo

Super Turrican is an enhanced conversion of the original Turrican, created by German developer Factor 5 and published by Seika/Hudson Soft in 1993.

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Mario Tennis, Game Boy Color

Developed by Camelot Software Planning and published by Nintendo in 2000 (in Japan – 2001 everywhere else), Mario Tennis on the Game Boy Color is an alternate handheld version of the Mario-based tennis game on the Nintendo 64 which was published under the same name that same year.

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Panther, Atari 8-bit

This Mastertronic Atari 8-bit budget release from 1987 feels like a budget game – and I don’t mean that as a compliment. It feels like an unfinished, un-polished game.

Panther is an isometric shoot ’em up in the style of Zaxxon, but with very little going on in the game itself.

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