Gradius 2 (aka Nemesis 2) is a sequel to the classic Gradius/Nemesis and was published for the MSX in 1987. This game is, however, unrelated to the actual arcade game sequel, Gradius II, and is a separate game in its own right in the Gradius/Nemesis series.
Tag Archives: 1987
Wonder Boy in Monster Land, Arcade
The 1987 sequel to Wonder Boy, Wonder Boy in Monster Land, is a platform adventure game with RPG elements. It was developed by Westone and manufactured for arcades by Sega.
Nebulus, Archimedes
John Phillips‘ brilliant platform puzzler, Nebulus, made a welcome appearance on the Acorn Archimedes courtesy of Krisalis Software in 1987.
Acorn Archimedes Special
The Acorn Archimedes is a family of home computers designed by Acorn Computers of Cambridge, England. The systems are based on Acorn‘s ARM RISC (Reduced Instruction Set Computer) architecture with a 32-bit CPU (using 26-bit addressing) and were manufactured from 1987 until the mid-1990s.
Bubble Bobble, MSX
For my money the MSX conversion is the best 8-bit home computer port of Bubble Bobble out there. It was developed by Taito themselves, who know the game inside-out and obviously knew what they were doing when they programmed it.
Bubble Bobble, Famicom Disk System
The Famicom Disk System version of Bubble Bobble is mostly the same as the NES version, although it came out slightly earlier and was supplied on a two-sided floppy disk.
Bubble Bobble, NES
The Nintendo Entertainment System conversion of Bubble Bobble features beautiful graphics, with some colour changes to the original, but in general it is a very authentic port of the classic Taito arcade game.
Bubble Bobble, Amstrad CPC
Amstrad Bubble Bobble was developed by Software Creations and published by Firebird in 1987. It was programmed by John Pickford with graphics by Andrew Threlfall and sound by Tim Follin.
Bubble Bobble, ZX Spectrum
Programmed by Mike Follin and published by Firebird in 1987 the ZX Spectrum conversion of Bubble Bobble is excellent, considering the machine’s limitations.
Dizzy: The Ultimate Cartoon Adventure, ZX Spectrum
The first Dizzy game, and featuring a walking, talking egg that would become synonymous with “cartoon adventures” on the ZX Spectrum, and also budget releases from British software house Codemasters.
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