The 1987 sequel to Wonder Boy, Wonder Boy in Monster Land, is a platform adventure game with RPG elements. It was developed by Westone and manufactured for arcades by Sega.
You explore different levels, hitting enemies with your sword and collecting coins, while at the same time avoiding the various hazards. Occasionally you also get to fight bosses who can be found lurking behind certain doors.
In-between levels you visit towns and enter shops to buy armour, weapons, and cures, and these are usually closed-off when you’ve visited them once.
A sand/egg timer – shown in the bottom left of the screen – is continually ticking down during play, and this can be refilled by picking up time bonuses during levels.
Wonder Boy in Monster Land has cute, colourful graphics and is more interesting to play than its predecessor. In fact: this sequel does indicate where the series would go for the classic Wonder Boy III: The Dragon’s Trap – the next game in the series, and one of the best video games of all time.
This was, however, an unusual type of game to have in arcades, because you can play the game for long periods of time on a single coin. Usually arcade games were designed to be quick, difficult games that would kick you off (or force you to put more money into the machine) as soon as possible. That wasn’t the case with this game. When you do eventually die, though, you can put more credits in to continue where you left off.