Written by Siegfried Kurtz and published exclusively for the ZX Spectrum in 1986 by Addictive Games, Kirel is a simple but playable isometric platform/puzzle game with attractive graphics and presentation.
Tag Archives: 1986
Hercules, ZX Spectrum
The ZX Spectrum also had a version of Steve Bak‘s bonkers C64 platform game, Hercules. It was written by Quantum Productions and published by Alpha Omega Software in 1986.
Tau Ceti, Atari ST
The 1986 Atari ST conversion of Tau Ceti – by Ron De Santi of Comtec – is much faster than the 8-bit versions and therefore more challenging. And what a brilliant challenge it is!
Tau Ceti, Commodore 64
John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.
Graphically it’s a little chunkier, but the extra colours make a difference.
Milon’s Secret Castle, NES
Hudson Soft‘s 1986 NES release, Milon’s Secret Castle, is a platform game with a focus on uncovering secrets. Either by shooting walls and platforms with bubbles, or by headbutting certain tiles.
Moonlight Madness, ZX Spectrum
The sequel to the classic Booty was published by Bubble Bus Software in 1986. It was again designed and programmed by John F. Cain.
Elite, Apple II
The Apple II conversion of Elite is arguably the slowest and ugliest of all the versions available. And that – I think – is me being charitable to it…
Ian Bell himself programmed this conversion of Elite in 1986, so its authenticity cannot be called into question and I shouldn’t really mock it.
Elite, Amstrad CPC
The Amstrad CPC version of Elite (released in 1986) is a fine program – even though the play window is smaller than those seen in other versions.
Heavy On The Magick, ZX Spectrum
Heavy On The Magick is a side-scrolling adventure game published by Gargoyle Games in 1986. In some respects it is a relative of Tir Na Nog, Dun Darach and Marsport, although it plays somewhat differently.
Thanatos, ZX Spectrum
Thanatos is an unusual side-scrolling action game designed by Mike Richardson and programmed by Rod Barrington for Durell Software in 1986.
The game is unusual because you play as a dragon… Yes, that’s right: a dragon! And not any old dragon, but as “Thanatos the Destroyer” – a fire-breathing behemoth with a heart.