POD: Proof of Destruction, Commodore 16/Plus4

POD: Proof Of Destruction is another decent bullet hell shooter on the C16, and another game designed and programmed by the prolific Shaun Southern.

The aim of POD is simple: survive for a set period of time and accrue as many points as possible on each level, before moving on to the next.

You shoot upwards, from a craft that moves along a grid, and the enemies come down at you in various formations. Some trail together like in Centipede, others home in on you from all directions, intermittently shooting bullets at you.

When you blast an enemy (or explode yourself for that matter) the grid on which you move is temporarily broken, which restricts your movement. After a few seconds the grid rebuilds itself, but in the short space of time that it’s broken you can easily get stuck in the killzone.

POD is probably better known on the Commodore 64, where an expanded version of this game exists (and was a critical success back in 1986 when it was first released), although this C16 version is still a force to be reckoned with.

More: POD on Wikipedia
More: POD on Plus/4 World
More: POD on Moby Games

One thought on “POD: Proof of Destruction, Commodore 16/Plus4”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.