Konami‘s Antarctic Adventure was first released on the MSX in 1983 in Japan – coming to Europe and North America later, in 1984.
Super Robin Hood, Amstrad CPC
This Amstrad CPC version of Super Robin Hood is the original release from The Oliver Twins, published by Codemasters in 1985.
Super Robin Hood, ZX Spectrum
Written by The Oliver Twins in 1985, and published by Codemasters, Super Robin Hood is a smart little platform game that came out on the Amstrad CPC originally, then on the ZX Spectrum a short time afterwards.
Lemmings 2: The Tribes, Amiga
The sequel to the brilliant Lemmings is even better than the first one, with clearer graphics and more interesting levels and gameplay.
The Legend of Dragoon, PlayStation
Considered by many to be one of the best games ever released for the Sony PlayStation, The Legend of Dragoon is an epic Role-Playing Game with turn-based combat and a party-based adventure system.
Rainbow Islands, PC Engine
The PC Engine version of Taito‘s classic arcade game Rainbow Islands was only made available on CD-ROM, so you had to have a CD compatible PC Engine to play it.
[That was: until emulation was invented…] 🙂
Rainbow Islands, Amiga
Graftgold‘s Amiga conversion of the legendary Rainbow Islands is pretty much flawless… Well, if you discount the three secret hidden worlds the developers had to ditch when they discovered them… And the lower resolution, compared to the arcade original.
Golden Sun: The Lost Age, Game Boy Advance
The second game in the Golden Sun series is pretty much identical to the first, which is fine because the first Golden Sun game was so good. Again: this sequel was developed by Camelot and published by Nintendo in 2002 (2003 in Europe).
Golden Sun, Game Boy Advance
Golden Sun is a brilliant and richly-detailed handheld Role-Playing Game developed by famous Japanese studio Camelot Software Planning.
It was first published by Nintendo for the Game Boy Advance in 2001 and has since gone on to become something of a legend among JRPGs fans.
Juno First, Arcade
Juno First is a kind of overhead shoot ’em up, but with a three-quarters perspective into the screen.