Infogrames‘ Alone In The Dark is one of the earliest survival horror games to use 3D graphics (mixed with 2D graphics), and it really broke new ground when it was first released back in 1992.
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Day of the Tentacle Remastered, PC
Day of the Tentacle – the original, classic point-and-click adventure, released by LucasArts in 1993 – was given a high-definition facelift in 2016, courtesy of Double Fine Productions.
And it really gives this game a much-needed re-airing to the general public. Because Day of the Tentacle is too good a game to leave languishing in the recesses of history.
Populous, PC
And here is the PC MS-DOS version of Bullfrog‘s classic Populous (1989), for comparison’s sake.
Populous, Amiga
Bullfrog‘s classic ‘God game’, Populous, was first released on the Amiga in 1989. It broke new ground with its ingenious mix of real-time strategy and sandbox-style landscape-building.
Project Zomboid, PC
Project Zomboid is a fantastic, post-apocalyptic, zombie survival horror game that was first released on Steam in 2011 and continues to evolve to this day.
Doom 3, PC
This third iteration of id Software‘s classic Doom, is a dark and violent continuation of the ‘stuck-on-Mars-and-surrounded-by-monsters’ setting, set up by the first two games.
Shadowrun: Dragonfall, PC
Shadowrun: Dragonfall is a 2014 indie release from Harebrained Schemes, set in the Shadowrun universe.
The developers tried to continue the success of the Shadowrun console games of the early ’90s, and in many respects succeeded.
Legend of Grimrock, PC
This incredible “indie” dungeon crawler absolutely drips atmosphere and is bloody terrifying in places! It’s a heck of a challenge too…
Legend of Grimrock plays very much in the mould of Dungeon Master, and other first-person, tile-based RPGs, but it does it so much better than almost all of the others.
Little Big Adventure, PC
French developer Adeline Software International created Little Big Adventure (or LBA as it is affectionately known), for Electronic Arts in 1994.
The game is an isometric 3D adventure, with simple beat ’em up combat elements, and features an interesting mix of pre-rendered backgrounds (popular at the time of release, but dating badly these days), and 3D polygonal characters.
Ultima Underworld II: Labyrinth of Worlds, PC
The second of two ground-breaking Ultima Underworld games made by Blue Sky Productions (later to become Looking Glass Technologies) and Origin Systems.
Labyrinth of Worlds, first released in 1993, again features a very early (and successful) attempt to create a Role-Playing Game with a fully-explorable 3D environment. Both this – and its predecessor, The Stygian Abyss – were developed concurrently, and were a significant leap forward in terms of software technology at the time.
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