Tag Archives: Super NES

Axelay, Super Nintendo

Konami‘s Axelay is considered a cult classic among shoot ’em up fans.

First released on the Super Nintendo in 1992, Axelay cleverly mixes side-scrolling and vertically-scrolling blasting action, and also makes excellent use of the Super Nintendo‘s infamous ‘Mode 7’ scaling technique, to create a weird ‘cylindrical’ rolling effect on some of the levels.

Axelay is renowned for having great boss battles too. The fire guy (“Wayler”) at the end of level five is particular good. The whole game is fantastic. Different enough from most ‘bullet hell’ shooters to really stand out.

More: https://en.wikipedia.org/wiki/Axelay

Street Fighter II Turbo: Hyper Fighting, Super Nintendo

One of the biggest-selling games on the Super Nintendo, Street Fighter II Turbo (to use its informal name), is faster and more varied than its predecessor, and also allows play of any of the four previously ‘locked’ boss characters (Balrog, Vega, Sagat and M. Bison) from the outset.

Capcom also did some clever things with the colour palette in this game too. Resulting in a richer-looking Street Fighter II overall.

First released in 1992, Street Fighter II Turbo: Hyper Fighting is arguably the pinnacle of all fighting games on the Super Nintendo.

More: https://en.wikipedia.org/wiki/Street_Fighter_II_Turbo:_Hyper_Fighting

Shadowrun, Super Nintendo

This classic Super Nintendo action adventure was developed in Australia in 1993 by Beam Software. It was published by Laser Beam in the UK, and Data East everywhere else.

Shadowrun on the SNES is a brilliant isometric, futuristic adventure that mixes guns, technology and magic from FASA’s infamous Shadowrun role-playing universe. You have to shoot and hack your way through a gigantic conspiracy, starting with your very own death. The opening scenes (and the music) still make me laugh to this day… But Shadowrun soon becomes serious, as you are constantly having to draw your guns in battle to survive. And – because the combat is real-time – how quickly you draw your guns has an effect on your health bar.

Considering the limitations of the machine, Shadowrun on the SNES is something of an achievement. Completing the game takes quite some time though. Is it worth it? Definitely!

Here are my grabs. From the beginning of the game to the very end.

More: https://en.wikipedia.org/wiki/Shadowrun_(1993_video_game)

Super Aleste, Super Nintendo

The ‘daddy’ of Super NES shooters (in my opinion), Compile’s 1992 masterpiece Super Aleste made waves on consoles, and around the world.

Super Aleste is all-out “bullet hell”, but it’s not too difficult, which is why the game is so popular. It’s a more mainstream slice of bullet hell. Well worth playing.

Note: Super Aleste is also known as Space Megaforce in some territories.

More: Super Aleste on Wikipedia

The Legend of Zelda: A Link To The Past, Super Nintendo

The Legend of Zelda: A Link To The Past on the Super Nintendo was a watershed moment in gaming history back in 1991.

The game does everything right and provides all the usual unusual Nintendo twists and turns.

Beautiful, cute, colourful graphics, great musical themes, likeable characters, dramatic boss fights, funny dialogue – A Link To The Past has it all!

More: Wikipedia

Contra III: The Alien Wars, Super Nintendo

Arguably the best instalment in the infamous Konami Contra franchise, Contra III (aka Super Probotector in Europe) is a balls-to-the-wall run-and-gun, side-scrolling shooter than can be played one or simultaneous two-player.

The mayhem rarely stops as you blast your way from one insane monster to the next, and there are some stunning set pieces along the way. Like the swooping plane early in the first level, or the stomping metallic spider that follows you up the wall in the second level.

Playing Contra III: The Alien Wars is certainly a memorable experience.

Some people prefer the Megadrive/Genesis version of Contra, called Hard Corps, but in my opinion it is not a patch on The Alien Wars on the SNES.

More: Wikipedia

Super Ghouls ‘N Ghosts, Super Nintendo

This suped-up version of Capcom‘s classic Ghouls ‘N Ghosts on the Super Nintendo is a massive amount of fun to play!

Continue reading Super Ghouls ‘N Ghosts, Super Nintendo

Daze Before Christmas, Megadrive/Genesis

Sunsoft’s Christmas-themed platform game Daze Before Christmas first came out on the Sega Megadrive/Genesis in 1994. It’s a fun little game, if a little basic. It’s a kid’s game, innit? A version also came out for the Super Nintendo.

More: https://en.wikipedia.org/wiki/Daze_Before_Christmas

Happy Christmas from The King of Grabs!

King of Demons, Super Nintendo

This 1995, Japan-only release is a game that begins fairly un-remarkably, but quickly opens up to become one of the most interesting and visually exciting action platform games on the SNES. The fantasy horror theme in King of Demons means plenty of gruesome set pieces, some of which could have surely fallen foul of the censorious Nintendo of America (and maybe Europe too).

There are fan-made English language versions around, should you decide to play it. It is definitely worth a look-see, even if it is a little on the tough side.