First released in 1995 for the original Game Boy, Kirby’s Dream Land 2 continues the adventures of Kirby – after Kirby’s Dream Land and Kirby’s Adventure – adding three new animal friends to help Kirby as he sets out on a quest to restore seven stolen rainbow bridges and defeat the evil force known as “Dark Matter“.
Tag Archives: Sprites
Fantasy Zone II: The Tears of Opa-Opa, Sega Master System
Fantasy Zone II: The Tears of Opa-Opa is the sequel to the classic 1986 Sega arcade game, Fantasy Zone. Rather unusually, it came out first on the Master System, before later being released as an arcade game. Usually the opposite occurs, but in this case the Master System version was released in 1987 and the arcade version came out in 1988.
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Super Dragon Slayer, ZX Spectrum
Converted by John F. Cain, from an original Commodore 64 game by John Ferrari, Super Dragon Slayer is a platform shooter featuring an agile magician who must jump, climb and shoot his way – left to right – through four large, scrolling levels. It was first published for the ZX Spectrum by Codemasters in 1989.
Super Dragon Slayer, Commodore 64
Designed and programmed by John Ferrari, with music by Barry Leitch, Super Dragon Slayer is a platform shooter first published for the Commodore 64 by Codemasters in 1988. In many ways this game reminds me of the early days of C64 software, with unforgiving gameplay and instant death if you put a foot wrong. That said, this is still a pretty good game. Just a very difficult one.
Shatterhand, NES/Famicom
Shatterhand is a scrolling action game in which you play a young police officer – called Steve Hermann – who has lost his arms and has had them replaced with enhanced, cybernetic limbs, and is in pursuit of a group of military renegades called “Metal Command“.
Shatterhand was developed by Natsume and originally published for the Nintendo Famicom by Angel under the title of “Tokkyū Shirei Soruburein” in 1991. That version of the game is based on the Japanese TV series “Super Rescue Solbrain“. The US and European versions, published by Jaleco, removed the licensed elements, changed the backstory, and re-titled the game as “Shatterhand” for Western audiences. One level was also completely changed – from a carnival level in the Japanese version, to a submarine level in the American version. The gameplay in both versions is identical, though.
Wizards & Warriors X: The Fortress of Fear, Game Boy
Wizards & Warriors X: The Fortress of Fear is a handheld version of the popular Wizards & Warriors games on the NES. It was developed by Rare and published by Acclaim Entertainment, exclusively for the original Game Boy, in 1990.
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Wizards & Warriors III: Kuros: Visions of Power, NES/Famicom
The third game in the Wizards & Warriors series was released for the NES in North America in 1992 and in Europe in 1993. It was once again developed by Zippo Games for Rare, although the game did encounter a few issues during development*, and was published by Acclaim Entertainment.
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Ironsword: Wizards & Warriors II, NES/Famicom
The sequel to Wizards & Warriors was developed by Zippo Games (with help from Rare) and published by Acclaim in North America in 1989 and Europe in 1991. It’s another action platform game that doesn’t deviate much from the formula of the original, but is different enough to make it interesting.
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Wizards & Warriors, NES/Famicom
Wizards & Warriors is an action platform game developed by Rare and published by Acclaim (in North America and Europe) and Jaleco (in Japan) in 1987.
Citadel, Commodore 64
Martin Walker‘s classic scrolling shooter, Citadel, was released exclusively for the Commodore 64 by Electric Dreams in 1989. The premise of Citadel is quite interesting – as is the gameplay.