Looping is an old arcade game first released in 1982 by Venture Line.
In it you fly a plane across a horizontally-scrolling cityscape, doing loop-the-loops and trying your hardest not to hit the buildings.
Looping is an old arcade game first released in 1982 by Venture Line.
In it you fly a plane across a horizontally-scrolling cityscape, doing loop-the-loops and trying your hardest not to hit the buildings.
Based on the infamous Clint Eastwood film of the same name, Dirty Harry – the video game – is a fairly basic platform shooter released for the Nintendo Entertainment System in 1990.
Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.
Loom is a beautiful, but somewhat obscure, LucasArts point-and-click adventure, from before they were LucasArts. It was first released in 1990 by Lucasfilm Games.
British development house Flair Software made this cool Elvira-based platform game in 1991. And Elvira: The Arcade Game is surprisingly good!
Armalyte is a 1991 conversion of the classic Commodore 64 shooter by Cyberdyne Systems. Actually, it’s not really a conversion – more of a ‘re-imagining‘. More accurately: a ruining…
This great little platform game is actually a conversion of a Nintendo Entertainment System game, created by Tecmo in 1986. Elite Systems developed and published the Atari ST version of Mighty Bomb Jack in 1990. It is of course a sequel to the classic arcade game Bomb Jack.
Hard ‘N’ Heavy was created either as a sequel to The Great Giana Sisters, or was originally a Giana Sisters game itself, such is the similarity between it and the aforementioned game.
The Atari ST version of the infamous The Great Giana Sisters is as good-looking as the original Mario game it is ‘satirising’. It is chunky and colourful and characterful, although gameplay wise it is not a patch on the Mario Bros. games.
Moon Patrol is an early colour arcade shooter, released by Irem in 1982.
It was distinctive because you drove a vehicle, at the bottom of the screen, and had to jump over craters and obstacles, as well as shoot aliens in the sky. So you are keeping an eye on the road, while at the same time shooting enemies flying above you. This was a neat innovation at the time and earned Irem some respect.