This is the original MS-DOS CGA version of Elite, written by Andrew Onions of Realtime Games and published by Firebird in 1987.
Not to be confused with the even better Elite Plus, which came later and is a different game entirely.
This is the original MS-DOS CGA version of Elite, written by Andrew Onions of Realtime Games and published by Firebird in 1987.
Not to be confused with the even better Elite Plus, which came later and is a different game entirely.
The Apple II conversion of Elite is arguably the slowest and ugliest of all the versions available. And that – I think – is me being charitable to it…
Ian Bell himself programmed this conversion of Elite in 1986, so its authenticity cannot be called into question and I shouldn’t really mock it.
The Amstrad CPC version of Elite (released in 1986) is a fine program – even though the play window is smaller than those seen in other versions.
The ZX Spectrum version of Elite was developed by Torus and published by Firebird in 1985. There were 48K and 128K versions made available and both are excellent.
Elite on the Commodore 64 is slow and flickery (just like the BBC original in fact) but at its core is a fantastic game that refuses to be ruined by the C64‘s limitations.
This 1992 release from Virgin Games is one of a number of video game adaptations of James Cameron‘s famous 1984 sci-fi film, The Terminator.
This particular adaptation was developed by British company Probe Software and is a fairly standard – though fun and playable – run and gun game, flicking through all the major settings of the movie with cut scenes in-between.
A conversion of an MSX2 remake of the classic arcade game, Xevious, published on the PC Engine by Namcot in 1990. And – like a lot of PC Engine shooters – it is a good experience.
Xevious: Fardraut Saga is an enhanced remake of the arcade classic Xevious, developed by Compile and initially published for the MSX2 by Namcot in 1988.
Super Stardust was developed by Finnish video game developer Bloodhouse and was published by Team 17 in 1993 for the Amiga and 1994 for the CD32.
Death Mask was developed by Apache Software and published by Alternative Software in 1994. It was released on the Amiga and CD32 and is something of a Doom clone; although one that is split-screen multiplayer.